Difference between revisions of "Obsidian Reign Characters"

From Asmythe
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First create your human character. Select a character archetype that represents the
First create your human character. Select a character archetype that represents the
kind of character you want to play. Use the standard rules for a novice character  
kind of character you want to play. Use the standard rules for a novice character  
with the minor hinderance Youth (4 attribute points, 10 skill points, +1 benny).
with the minor hinderance Youth.
This does not count toward your hinderances and you don't receive any benefit
 
from Human ancestry.  
Select Additional Attributes
* 4 attribute points
* 10 skill points
* 4 "points" of hinderances (1 per minor; 2 per major)
  * 1-2 hinderances that affect trait rolls
  * 1-2 hinderances that affect personality and/or motivations
 
There are no computers in Obsidian Reign but there are complex clockwork devices. These skills are altered from the base system:
 
;Machinery (replaces Electronics)
:The use of mechanical devices and systems.
;Clockworks (replaces Hacking)
:Creation and modification of complex clockwork devices.


You may not select any hindrance that would make it too difficult to cooperate
You may not select any hindrance that would make it too difficult to cooperate
with others. You may select any edges from the lists for common advancements, those for your
with others.  
archetype, and those listed here. Your equipment will depend on your wealth level.
 
You may select any edges from the lists for common advancements, those for your
archetype, and those listed here.


* Ambidextrous
* Ambidextrous
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* Connections
* Connections
* Rich
* Rich
  * Filthy Rich


There are no computers in Obsidian Reign but there are complex clockwork devices. These skills are altered from the base system:
Your equipment will depend on your wealth level. We won't be tracking currency, the wealth level of your family will determine what kind of equipment you can access.


;Machinery (replaces Electronics)
;Poverty
:The use of mechanical devices and systems.
:You live in a squalid apartment in the bad part of town. You have access to the kinds of things found in a supermarket, a discount superstore, or a garage sale.
;Clockworks (replaces Hacking)
;Normal
:Creation and modification of complex clockwork devices.
:You live in a crummy apartment downtown or a house in the suburbs. You have access to things found at big-box stores such as Target, Kmart, Ikea, and such.
;Rich
:You live in a downtown condo or a large house outside the city. You have access to most luxury goods and large items from specialty stores such as REI, Dick's Sporting Goods, Best Buy, etc.
;Filthy Rich
:You live in a waterfront mansion outside the city. Your parents can buy you anything you want but they also have stupid rules about responsibility and etiquette.  


Next, create your titan form. Titans are large panthers with softly-glowing fur.
Next, create your titan form. Titans are large panthers with softly-glowing fur.
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* Transformation: Focus roll and 1 turn to transform into a titan.
* Transformation: Focus roll and 1 turn to transform into a titan.
* Regeneration (2pt version). Titan and human forms share the same wound levels.
* Regeneration (heal 1 wound/day). Titan and human forms share the same wound levels.
* Secret Identity: If the bad guys knew you were a titan, your family would be in danger.
* Secret Identity: If the bad guys knew you were a titan, your family would be in danger.
* You are sworn to protect human life, fight evil, and encourage peace and cooperation. (This comes from your Sapphire bond, breaking this vow will break the bond.)
* You are sworn to protect human life, fight evil, and encourage peace and cooperation. (This comes from your Sapphire bond, breaking this vow will break the bond.)
* +1 benny


[[File:Industrial-punk-city2020.jpg]]
[[File:Industrial-punk-city2020.jpg]]
Line 66: Line 86:




 
* Unless described below, all advancements are edges from the core book. Trait requirements are only suggestions.
* Unless noted, all advancements are edges from the core book. Trait requirements are only suggestions.
* Skill and attribute increases apply to both human and titan forms.
* Skill and attribute increases apply to both human and titan forms.
* ''Italic'' powers can only be used in titan form.
* ''Italic'' powers can only be used in titan form.
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: Motivate a group of people to be more friendly or aggressive, calm or fearful, etc. You do not control the group, only motivate them to behave in some way. More raises enhances the effect and/or the number of people affected.
: Motivate a group of people to be more friendly or aggressive, calm or fearful, etc. You do not control the group, only motivate them to behave in some way. More raises enhances the effect and/or the number of people affected.
;Obscure (Focus)
;Obscure (Focus)
: A dense mist seeps out of the ground and covers the area (large blast template). The fog is think and obscures everything more than a few feet away. Any attempt to target something in the fog is at -4. Sapphire titans can see each other clearly and the fog is a little less dense to them, only -2 to target something in the fog. The Cats Eye power negates this penalty completely.
: A dense mist seeps out of the ground and covers the area (large blast template). The fog is thick and obscures everything more than a few feet away. Any attempt to target something in the fog is at -4. Sapphire titans can see each other clearly and the fog is a little less dense to them, only -2 to target something in the fog. The Cats Eye power negates this penalty completely.
;Power Bite
;Power Bite
: Your titan jaws are supernaturally strong. You teeth count as a heavy weapon; it can tear through steel, crush stones, and ignores all mundane armor worn by an opponent. (AP 4 vs supernatural armor.)
: Your titan jaws are supernaturally strong. You teeth count as a heavy weapon; it can tear through steel, crush stones, and ignores all mundane armor worn by an opponent. (AP 4 vs supernatural armor.)

Revision as of 09:29, 12 August 2024

Character Creation

Your character has two forms. A normal human form with a class schedule and homework, and a titan form with the power to protect humanity.

First create your human character. Select a character archetype that represents the kind of character you want to play. Use the standard rules for a novice character with the minor hinderance Youth.

Select Additional Attributes

  • 4 attribute points
  • 10 skill points
  • 4 "points" of hinderances (1 per minor; 2 per major)
 * 1-2 hinderances that affect trait rolls
 * 1-2 hinderances that affect personality and/or motivations

There are no computers in Obsidian Reign but there are complex clockwork devices. These skills are altered from the base system:

Machinery (replaces Electronics)
The use of mechanical devices and systems.
Clockworks (replaces Hacking)
Creation and modification of complex clockwork devices.

You may not select any hindrance that would make it too difficult to cooperate with others.

You may select any edges from the lists for common advancements, those for your archetype, and those listed here.

  • Ambidextrous
  • Aristocrat
  • Attractive
  • Connections
  • Rich
 * Filthy Rich

Your equipment will depend on your wealth level. We won't be tracking currency, the wealth level of your family will determine what kind of equipment you can access.

Poverty
You live in a squalid apartment in the bad part of town. You have access to the kinds of things found in a supermarket, a discount superstore, or a garage sale.
Normal
You live in a crummy apartment downtown or a house in the suburbs. You have access to things found at big-box stores such as Target, Kmart, Ikea, and such.
Rich
You live in a downtown condo or a large house outside the city. You have access to most luxury goods and large items from specialty stores such as REI, Dick's Sporting Goods, Best Buy, etc.
Filthy Rich
You live in a waterfront mansion outside the city. Your parents can buy you anything you want but they also have stupid rules about responsibility and etiquette.

Next, create your titan form. Titans are large panthers with softly-glowing fur. The titan form is obviously a supernatural creature designed to fight other supernatural creatures. A titan is not a living creature, it does not bleed or have internal organs.

All titan forms have the following traits

  • +2 Toughness.
  • +2 Recover from shaken.
  • Doesn't breath, eat, sleep, or age.
  • Immune to mundane poison and disease.
  • No extra damage from called shots; but they can still cripple.
  • Weakness to silver and moonlight.
  • Cannot be healed with mundane methods.
  • Cannot use Smarts-based skills. (But don't dump Smarts, you will need those human skills.)
  • No hands, so cannot use tools or mundane equipment.
  • Natural Weapons: teeth (Str +d6) & claws (Str +d6)

And traits that affect both human and titan forms.

  • Transformation: Focus roll and 1 turn to transform into a titan.
  • Regeneration (heal 1 wound/day). Titan and human forms share the same wound levels.
  • Secret Identity: If the bad guys knew you were a titan, your family would be in danger.
  • You are sworn to protect human life, fight evil, and encourage peace and cooperation. (This comes from your Sapphire bond, breaking this vow will break the bond.)
  • +1 benny

Industrial-punk-city2020.jpg

Archetypes and Advancements

As you gain experience you will be able to make your titan forms stronger. Advancements from completing story goals (page 54) can be use to:

  • Gain one advancement for your archetype or the common advancement table.
  • Gain one attribute increase, up to d12.
  • Gain two skill increases to skills below the linked attribute.
  • Gain one skill increase to a skill at or above the linked attribute.


  • Unless described below, all advancements are edges from the core book. Trait requirements are only suggestions.
  • Skill and attribute increases apply to both human and titan forms.
  • Italic powers can only be used in titan form.
  • Advancement powers with an asterisk(*) are unique to Obsidian Reign and are described below.
  • All abilities that require a focus roll also cause you to glow softly, indicating an obvious use of supernatural power to anybody paying attention. This is indicated in the power description.

Common Advancements

These advancements are applicable to every archetype.

Generic Advancements
Novice Seasoned Veteran
Acrobat Counterattack Indomitable(*)
Steady Hands Humanoid(*) Fearless
Luck Sense Evil(*) Tough as Nails
Fleet Footed Uncanny Reflexes
Quick Toughness
Champion Nerves of Steel

Average-joe

The special thing about an average-joe is that they aren't all that different from everybody else. They do their homework, hang out with friends, and all the other typical teenager things. These are some of the best titans because they can adapt to changing situations. They may not be as powerful as others, but they can succeed at anything.

Advancements
Novice Seasoned Veteran
Brave Arcane Resistance Alter Destiny(*)
Calculating Frenzy Kugelblitz(*)
Extraction Level Headed
Free Runner Brawler
Reliable
Streetwise

Class-clown

Class-clowns enjoy bringing other people happiness. Sometimes they are silly, sometimes ironic or depressive but always with the goal of making whatever situation they are in more enjoyable for the people around them. As a titan the class-clown supports their team and plays pranks on the enemy.

Advancements
Novice Seasoned Veteran
Bolster Dodge Jinx(*)
Common Bond Sabotage(*) Mic Drop(*)
Extraction Killer Instinct
Feint Scavenger
Provoke
Retort

Creepy-kid

The creepy-kid is into tarot cards, astrology, and other weird occult stuff. They seem to know things that other kids find spooky and scary. They often has few, if any, friends but they don't care because they Know Things. As a titan they can manifest energy into physical things, confusing and harassing the enemy.

Advancements
Novice Seasoned Veteran
After Image(*) Entrapment(*) Duplication(*)
Alertness Illusion(*) Divination(*)
Brave Level Headed
Danger Sense No Mercy
Elan
Strong Willed

Heart-throb

Every high school class has that one boy or girl more beautiful and charming than the rest. This heart-throb is charming and friendly and diplomatic, able to lead others to success and convince others to do the right thing. They are strategic and tactical, inspiring and encouraging. The heart-throb is also the only archetype that can use its powers without transforming into a titan.

Advancements
Novice Seasoned Veteran
Bolster Inspire(*) Motivate(*)
Charismatic Level Headed Rejuvenate(*)
Common Bond Natural Leader
Humiliate Tactician
Encourage(*)
Reliable

Lone-wolf

Goths, hipsters, nerds, punks, and misfits who feel like they don't fit in with the rest of the class. They have thick skin, a strong personality, and a pursuit that most of their class would consider too difficult to get into. The band geek, auto mechanic, karate kid, artist, church child, and shop rat are some examples. As a titan the lone-wolf excels at creative tactics, flanking and surprising the enemy, and getting out of danger before others see it coming.

Advancements
Novice Seasoned Veteran
Alertness Assassin Obscure(*)
Elan Dodge Cat Eyes(*)
Extraction Killer Instinct
Specialization(*) No Mercy
Streetwise
Strong Willed

Meat-head

A meat-head is a sports jock who succeeds through strength and athletics. Meat-heads work best as part of a team, working as a group to strengthen each other and succeed together. As a titan they bring great power to the team, shielding their friends from danger and bringing the beat-down to the enemy.

Advancements
Novice Seasoned Veteran
Brawny Brawler Charge(*)
Brute Bruiser Testudo(*)
Extraction Hardy(*)
Feint Power Bite(*)
Iron Jaw
Reliable

Smarty-pants

Some people love to read and learn about the world they live in. The smarty-pants character is an information geek who reads the encyclopedia for fun, studies historical events, and can tell you how Ohm's law explains light bulbs. These tend to be less powerful titans, but they more than make up for it with their deep understanding of physics and geometry.

Advancements
Novice Seasoned Veteran
Calculating Arcane Resistance Tool User(*)
Elan Jack-of-all-trades Genius(*)
Investigator McGyver
Provoke Reliable
Scholar
Strong Willed

Tree-hugger

Teenagers often find themselves searching for meaning and purpose. Some find their purpose in the plants and animals outside the city. Tree-huggers love their pets and potted plants and have a near-psychic connection to nature. This connection to nature makes the titan form more resilient and adaptable than most and many can even communicate with other animals.

Advancements
Novice Seasoned Veteran
Alertness Beast Bond Stealth(*)
Beast Master Healing Cats Grace(*)
Brave Animal Voice(*)
Danger Sense Tracking(*)
Free Runner
Woodsman

Power Descriptions

After Image (Focus)
You can create an illusionary duplicate of a stationary object. When you move an object you can take an illusion of the object, or leave an illusion behind in place of the object. The illusion is ethereal, but otherwise indistinguishable from the original.
Alter Destiny (Focus)
One person you can see gains +/-2 to their next action. You can specify a specific kind of action (trait roll) if desired. Each raise increases the modifier by +/-1.
Animal Voice
You can communicate with animals. Animals do not speak human language but they can communicate in sensory and emotional impressions.
Cats Eyes
You can see in the dark and hear a mouse sneeze. This does not give a bonus to Notice, but it negates all environmental penalties to sight and sound and you can read a road sign up to a mile away.
Cats Grace (Focus)
You can move over any surface, from soft snow to sheer cliffs, leaving behind only faintly glowing footsteps. You can walk on any surface up to an 80 degree slope and crawl on sheer walls, but ceilings or overhangs are too steep for you.
Charge (Focus)
You can run twice your pace into another person or object. The person or object hit is knocked back (1d6 hexes - size) and is distracted until their next turn. If they are knocked into something they both take damage (1d6+1 per hex). A person can dodge the charge with Athletics, and if they do then you keep charging for 1d6 hexes.
Divination (Focus)
By handling and concentrating on an object you can detect impressions from the recent past of that object. You might detect the motivations of somebody who recently used the object, how long the object has been in its current state, if the object was used for violence or stealth, etc. This information comes as sensory information: visions, smells, emotions, etc. from the perspective of the object.
Duplication (Focus)
You create three illusionary duplicates of yourself that act as if they were you. They are identical to you and an opponent will not know which image is the real titan. When attacking you get a gang-up bonus. You can also control your illusions to act without you, they can not cause damage but they can distract an opponent.
Encourage (Focus)
Support an individual in their next action, adding any successes and raises from your focus roll as successes to their roll.
Entrapment (Focus)
After successfully grappling an opponent you may move away and leave a duplicate of yourself behind to continue the grapple. If the opponent breaks free of the hold then your duplicate vanishes. The duplicate has the same traits as you for the purpose of maintaining the grapple.
Genius
Free reroll on all Smarts linked skills. Yeah, you probably know everything about everything. People hate that.
Hardy
A second shaken result doesn't cause a wound; the attacker must get a raise on the damage roll to cause a wound even if you are already shaken.
Humanoid
Your titan is able to assume the form of a bipedal cat with arms. You still have paws instead of hands and feet but you can now use tools and mundane equipment with a -2 penalty. You can transform into either panther or humanoid titan.
Illusion (Focus)
You can create an After Image of an object in motion, even a living creature. The illusion will continue with it's current motion until interrupted, then vanish, or can be controlled with concentration, making you distracted. The original object remains, as with After Image. The focus roll is at -1 per size above 0 (human). After Image can now be used without transforming into a titan.
Inspire (Focus)
Support an group of allies in their next action, adding any successes from your focus roll to their roll.
Jinx(Focus)
Cause a machine or object to fail catastrophically, breaking apart into chunks and components. The focus roll is at -1 per size above 0 (human).
Kugelblitz (Focus)
Your titan shots lasers from its eyes. This is a ranged attack that does 3d6 damage with a range of 10/20/40.
Mic Drop (Focus)
You disappear in a flash of light and puff of smoke and reappear up to 10 hexes away. If you appear next to an opponent you have The Drop on them until their next turn. You must be able to walk/run/climb to the new location.
Motivate (Focus)
Motivate a group of people to be more friendly or aggressive, calm or fearful, etc. You do not control the group, only motivate them to behave in some way. More raises enhances the effect and/or the number of people affected.
Obscure (Focus)
A dense mist seeps out of the ground and covers the area (large blast template). The fog is thick and obscures everything more than a few feet away. Any attempt to target something in the fog is at -4. Sapphire titans can see each other clearly and the fog is a little less dense to them, only -2 to target something in the fog. The Cats Eye power negates this penalty completely.
Power Bite
Your titan jaws are supernaturally strong. You teeth count as a heavy weapon; it can tear through steel, crush stones, and ignores all mundane armor worn by an opponent. (AP 4 vs supernatural armor.)
Rejuvenate (Focus)
Speak encouraging words and send glowing power into another creature to heal and rejuvenate it. Heal a wound or condition for each success or raise. You must touch the individual and it must be done less than 24 hours after the wound was inflicted. This only works once per injury and can not restore lost limbs or organs.
Sabotage (Focus)
Touch a machine or mechanical joint to cause it to fail subtly. The failure isn't obvious until the machine is used, then it will fail and won't function until repaired. If the machine is already working it malfunctions immediately.
Sense Evil (Focus)
When you close your eyes and concentrate you can detect supernatural evil nearby, sometimes up to a mile away. You can detect the direction and strength of the of evil but not its source. This does not detect mundane evil intentions, only evil supernatural creatures.
Specialization
You are an expect at a specific activity. Choose a skill and an action related to that skill. You get +2 when performing that action. Examples: Athletics(Football), Shooting (Archery), Academics(Chess), Repair(Engines), Science(Geology), Occult(Runescript), etc. This is the skill that sets you apart from your colleagues.
Stealth (Focus)
You glow briefly then blend into the background, becoming nearly invisible. You can move at half pace without becoming visible. Any attack or action that changes the world around you dispels the illusion.
Testudo (Focus)
Assume an aggressive stance and stare down your foes. You glow with a hard light that taunts your foes into attacking you. As long as you don't break your stance all damage done to you is reduced by 1 level and you can make a free Focus role to soak the rest. While in your stance you may take no more than one action and may not move from your position.
Tool User
Your titan has hands and feet and can use Smarts based skills in titan form. Your claws can extend out of your hands when you create a fist but are usually fully retracted.
Tracking (Focus)
You have a supernatural sense of your environment, on par with Aragorn and Sherlock Holmes. You can detect if water is safe to drink, how tall somebody was by their footsteps, how many people are on a boat by the size of its waves, what kind of animal bled on the floor, and more. You can also use your ability to obfuscate your own movements and actions from other investigators.