Difference between revisions of "Far Verge"

From Asmythe
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* [[Edge_Mts| Edge Mountains]]
* [[Edge_Mts| Edge Mountains]]
* [[Flashing_Hills| Flashing Hills]]
* [[Flashing_Hills| Flashing Hills]]
* [[Iceflow_Islands| Iceflow Islands]]
* [[Jade_Hills| Jade Hills]]
* [[Jade_Hills| Jade Hills]]
* [[Leum_Forest| Leum Forest]]
* [[Leum_Forest| Leum Forest]]
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* [[Weur_Wood| Weur Woods]]
* [[Weur_Wood| Weur Woods]]
* [[Ya_Plains| Plains of Ya]]
* [[Ya_Plains| Plains of Ya]]
* [[Elba_Sea| Elba Sea]]
* [[Iceflow_Sea | Iceflow Sea]]

Revision as of 22:26, 1 January 2012

FarVergeMap.jpg

In the modern era the Far Verge is home to dozens of scattered nations. The holy wars have settled down and many nations have treaties with at least some of their neighbors. The wars and conflicts that remain reflect the disagreements and enmities of the gods themselves.

Generally, each race rules and occupies it's own nations. Trade and migration are common but so is racism and stereotyping. The most that can be said is that nothing is universal, each nation has it's own laws and each person has their own views and motives.

Adventuring is common among all the nations although each has it's own way of organizing and employing them, or not. Among most of the nations adventurers are commonly employed as private mercenaries, spies, shock troops, and any other task that requires talented but expendable people.

Adventurers are usually trained in private or state-run guilds or occasionally as apprentices; self-taught adventurers are rare in most nations.

Nations of the Verge

Geography of the Verge