Difference between revisions of "Equipment"

From Asmythe
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==Armor==
==Armor==
Each piece of armor covers one or more areas: torso, arms, legs, head; and provides the given protection for each area protected. For example heavy leather greaves (legs) provide +2 armor protection but a heavy leather coat (torso & arms) provides +4 armor, +2 for each area protected.
Each set of armor covers torso, arms, legs, and head. Armor can also be used piecemeal, such as a chainmail shirt and light leather pants. Always use the torso armor unless invoking a called shot.


{| class="wikitable"
{| class="wikitable"
|+
|+
! Product!!Value!!Protection
! Product!!Value!!Protection!!Weight
|-
|-
|Light Leather||Common|| +1/piece
|Light Leather||Common|| +1 ||5
|-
|-
|Heavy/Studded Leather||Valuable|| +2/piece
|Heavy/Studded Leather||Common|| +2 ||10
|-
|-
|Chainmail/Brigandine||Expensive||+3/piece
|Chainmail/Brigandine||Valuable||+3|| 25
|-
|-
||Plate Mail||Expensive||+4/piece
||Plate Mail||Expensive||+4||50
|-
|-
|Target Shield||Common||+1
|Target Shield||Common||+1 || 4
|-
|-
|Round/Kite Shield||Valuable||+2, light cover
|Round/Kite Shield||Valuable|| +2, light cover ||8
|-
|-
|Tower Shield||Valuable||+3, medium cover
|Tower Shield||Valuable|| +3, medium cover ||12
|}
|}


For each piece of plate mail worn apply a -1 penalty to all agility based trait tests.


==Weapons==
==Weapons==
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!Product!!Value!!Damage!!Min. Str!!Notes
!Product!!Value!!Damage!!Min. Str!!Notes
|-
|-
|Axe, Hand||Valuable||Str+d6||d6||
|Axe, Hand||Common||Str+d6||d6||
|-
|-
|Axe, Battle||Expensive||Str+d8||d8||
|Axe, Battle||Valuable||Str+d8||d8||
|-
|-
|Axe, Great||Expensive||Str+d10||d10||AP 2, Parry -1, 2H
|Axe, Great||Valuable||Str+d10||d10||AP 2, Parry -1, 2H
|-
|-
|Cudgel, Light||Common||Str+d4||d4||
|Cudgel, Light||Common||Str+d4||d4||
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|Halberd||Valuable||Str+d8||d8||Reach 1, 2H
|Halberd||Valuable||Str+d8||d8||Reach 1, 2H
|-
|-
|Lance||Expensive||Str+d8||d8||Reach 2, AP 2 when charging
|Lance||Valuable||Str+d8||d8||Reach 2, AP 2 when charging
|-
|-
|Mace||Valuable||Str+d6||d6||
|Mace||Valuable||Str+d6||d6||
|-
|-
|Maul||Expensive||Str+d10||d10||2H, +2 to break objects
|Maul||Valuable||Str+d10||d10||2H, +2 to break objects
|-
|-
|Pike||Expensive||Str+d8||d8||Reach 2, 2H
|Pike||Valuable||Str+d8||d8||Reach 2, 2H
|-
|-
|Rapier||Valuable||Str+d4||d4||Parry +1
|Rapier||Valuable||Str+d4||d4||Parry +1
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|Staff||Cheap||Str+d4||d4||Reach 1, Parry +1, 2H
|Staff||Cheap||Str+d4||d4||Reach 1, Parry +1, 2H
|-
|-
|Sword, Great||Expensive||Str+d10||d10||2H
|Sword, Great||Valuable||Str+d10||d10||2H
|-
|-
|Sword, Long||Expensive||Str+d8||d8||
|Sword, Long||Valuable||Str+d8||d8||
|-
|-
|Sword, Short||Valuable||Str+d6||d6||
|Sword, Short||Valuable||Str+d6||d6||
|-
|-
|Warhammer||Expensive||Str+d6||d6||AP 1, Spiked
|Warhammer||Valuable||Str+d6||d6||AP 1, Spiked
|}
|}


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!Product!!Value!!Damage!!Min. Str!!Range!!Notes
!Product!!Value!!Damage!!Min. Str!!Range!!Notes
|-
|-
|Axe, Throwing||Valuable||Str+d6||d6||3/6/12||
|Axe, Throwing||Common||Str+d6||d6||3/6/12||
|-
|-
|Short Bow||Expensive||2d6||d6||12/24/48||
|Short Bow||Valuable||2d6||d6||12/24/48||
|-
|-
|Crossbow, Light||Expensive||2d6||d6||10/20/40||hand-drawn, Reload 1, AP 2
|Crossbow, Light||Valuable||2d6||d6||10/20/40||hand-drawn, Reload 1, AP 2
|-
|-
|Crossbow, Heavy||Expensive||2d8||d6||15/30/60||crank-drawn, Reload 2, AP 2
|Crossbow, Heavy||Valuable||2d8||d6||15/30/60||crank-drawn, Reload 2, AP 2
|-
|-
|Throwing Knife||Common||Str+d4||d4||3/6/12||
|Throwing Knife||Common||Str+d4||d4||3/6/12||
|-
|-
|Long Bow||Expensive||2d6||d8||15/30/60||
|Long Bow||Valuable||2d6||d8||15/30/60||
|-
|-
|Sling||Cheap||Str+d4||d4||4/8/16||
|Sling||Cheap||Str+d4||d4||4/8/16||
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|-
|-
|
|
|}
==Cost Conversion==
Use this table to determine the value of an item from another game system. Apply common sense liberally.
{| class="wikitable"
|+
!Value!!Cost Range
|-
| Cheap || $0-10
|-
| Common || $10-100
|-
| Valuable || $100-1000
|-
| Expensive || $1000-10,000
|-
| Extravagant || $10,000+
|}
|}

Revision as of 19:23, 7 November 2021

This chart lists most goods and services and their value, relative to the Armada Empire late in the third age. Refer to Tabletop Rules for more information on Wealth.

Value can vary for exceptionally high or low quality products.

Tools and Equipment

Product Value

Armor

Each set of armor covers torso, arms, legs, and head. Armor can also be used piecemeal, such as a chainmail shirt and light leather pants. Always use the torso armor unless invoking a called shot.

Product Value Protection Weight
Light Leather Common +1 5
Heavy/Studded Leather Common +2 10
Chainmail/Brigandine Valuable +3 25
Plate Mail Expensive +4 50
Target Shield Common +1 4
Round/Kite Shield Valuable +2, light cover 8
Tower Shield Valuable +3, medium cover 12


Weapons

Melee Weapons

Product Value Damage Min. Str Notes
Axe, Hand Common Str+d6 d6
Axe, Battle Valuable Str+d8 d8
Axe, Great Valuable Str+d10 d10 AP 2, Parry -1, 2H
Cudgel, Light Common Str+d4 d4
Cudgel, Heavy Common Str+d6 d6
Dagger Common Str+d4 d4
Flail Valuable Str+d6 d6 Ignore shield bonus
Halberd Valuable Str+d8 d8 Reach 1, 2H
Lance Valuable Str+d8 d8 Reach 2, AP 2 when charging
Mace Valuable Str+d6 d6
Maul Valuable Str+d10 d10 2H, +2 to break objects
Pike Valuable Str+d8 d8 Reach 2, 2H
Rapier Valuable Str+d4 d4 Parry +1
Spear Valuable Str+d6 d6 Reach 1, Parry +1 if used 2H
Staff Cheap Str+d4 d4 Reach 1, Parry +1, 2H
Sword, Great Valuable Str+d10 d10 2H
Sword, Long Valuable Str+d8 d8
Sword, Short Valuable Str+d6 d6
Warhammer Valuable Str+d6 d6 AP 1, Spiked

Ranged Weapons

Product Value Damage Min. Str Range Notes
Axe, Throwing Common Str+d6 d6 3/6/12
Short Bow Valuable 2d6 d6 12/24/48
Crossbow, Light Valuable 2d6 d6 10/20/40 hand-drawn, Reload 1, AP 2
Crossbow, Heavy Valuable 2d8 d6 15/30/60 crank-drawn, Reload 2, AP 2
Throwing Knife Common Str+d4 d4 3/6/12
Long Bow Valuable 2d6 d8 15/30/60
Sling Cheap Str+d4 d4 4/8/16
Javelin/Spear Valuable Str+d6 d6 3/6/12

Commodities

Product Value

Services

Product Value

Cost Conversion

Use this table to determine the value of an item from another game system. Apply common sense liberally.

Value Cost Range
Cheap $0-10
Common $10-100
Valuable $100-1000
Expensive $1000-10,000
Extravagant $10,000+