Difference between revisions of "Far Verge"
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| [[Capiri_Nation|Tribes of Capiri]]||Fate | | [[Capiri_Nation|Tribes of Capiri]]||Fate | ||
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| [[Ev_Nation|Republic of Ya]]|| | | [[Ev_Nation|Republic of Ya]]||Selfless | ||
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| [[Ferholt_Nation|Ferholt]]||Health | | [[Ferholt_Nation|Ferholt]]||Health | ||
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| [[Rao_Nation|Nation of Rao]]||Selfish | | [[Rao_Nation|Nation of Rao]]||Selfish | ||
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| [[Rupon_Nation|Kingdom of Rupon]]|| | | [[Rupon_Nation|Kingdom of Rupon]]||Selfish | ||
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| [[Slew_Nation|Holds of Slew]]|| | | [[Slew_Nation|Holds of Slew]]||Pain | ||
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| [[Soto_Nation|State of Soto]]|| | | [[Soto_Nation|State of Soto]]||Fate | ||
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| [[Tanpras_Nation|Kingdom of Tanpras]]||Fanatic | | [[Tanpras_Nation|Kingdom of Tanpras]]||Fanatic | ||
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| [[Thwat_Nation|Dominion of Thwat]]|| | | [[Thwat_Nation|Dominion of Thwat]]||Health | ||
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Revision as of 19:40, 15 January 2012
Description
In the modern era the Far Verge is home to dozens of scattered nations. The wars have settled down and many nations have treaties with at least some of their neighbors. The wars and conflicts that remain reflect the disagreements and enmities of the gods themselves.
Generally, each race rules and occupies it's own nations. Trade and migration are common but so is racism and stereotyping. The most that can be said is that nothing is universal, each nation has it's own laws and each person has their own views and motives.
Adventuring is common among all the nations although each has it's own way of organizing and employing them, or not. Among most of the nations adventurers are commonly employed as private mercenaries, spies, shock troops, and any other task that requires talented but expendable people.
Adventurers are usually trained in private or state-run guilds or occasionally as apprentices; self-taught adventurers are rare in most nations.
Climate
During the summer months, warm winds blow up through the Elba Sea, bringing lots of rain and plenty of storms as the wet air pushes against the cold mountain ranges that ring the Verge. In the winter the Southern winds die down, replaced with cold fronts emanating from the North. Winters tend to be cold and comparatively dry.
Nations of the Verge
Nation | Aligned Cosmos |
---|---|
Federation of Amren | Selfless |
Aurvushan | Fanatic |
Realm of Beh | Fanatic |
Tribes of Capiri | Fate |
Republic of Ya | Selfless |
Ferholt | Health |
Dominion of Lamn | Pain |
Dynasty of Hoy | Fate |
Nation of Rao | Selfish |
Kingdom of Rupon | Selfish |
Holds of Slew | Pain |
State of Soto | Fate |
Kingdom of Tanpras | Fanatic |
Dominion of Thwat | Health |
In addition to the twelve major nations there are many smaller kingdoms and municipalities which may or may not be aligned with the same cosmos as their neighbors.