Far Verge

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FarVergeMap.jpg

Description

In the modern era the Far Verge is home to dozens of scattered nations. The wars have settled down and many nations have treaties with at least some of their neighbors. The wars and conflicts that remain reflect the disagreements and enmities of the gods themselves.

Generally, each race rules and occupies it's own nations. Trade and migration are common but so is racism and stereotyping. The most that can be said is that nothing is universal, each nation has it's own laws and each person has their own views and motives.

Adventuring is common among all the nations although each has it's own way of organizing and employing them, or not. Among most of the nations adventurers are commonly employed as private mercenaries, spies, shock troops, and any other task that requires talented but expendable people.

Adventurers are usually trained in private or state-run guilds or occasionally as apprentices; self-taught adventurers are rare in most nations.

Climate

During the summer months, warm winds blow up through the Elba Sea, bringing lots of rain and plenty of storms as the wet air pushes against the cold mountain ranges that ring the Verge. In the winter the Southern winds die down, replaced with cold fronts emanating from the North. Winters tend to be cold and comparatively dry.

Nations of the Verge

Nation Aligned Cosmos
The Federation of Amren Selfless
Aurvushan Fanatic
The Realm of Beh Fanatic
The Tribes of Capiri Fate
The Republic of Ya Health
Ferholt Health
The Dominion of Lamn Pain
The Elven Dynasty of Hoy Fate
The Pirate Nation of Rao Selfish
The Kingdom of Rupon Pain
The Holds of Slew Selfish
The State of Soto Health
The Kingdom of Tanpras Fanatic
The Dominion of Thwat Selfless

In addition to the twelve major nations there are many smaller kingdoms and municipalities which may or may not be aligned with the same cosmos as their neighbors.

Geography of the Verge