Obsidian Reign Characters
Your character has two forms. A normal human form with a class schedule and homework, and a titan form with the power to protect humanity.
First create your human character. Select a character archetype that comes close to your image of your character and use the standard rules for a novice character with the minor hinderance Youth (4 attribute points, 10 skill points, +1 benny). This does not count toward your hinderances and you don't receive any benefit from Human ancestry.
You may not select any hindrance that would make it too difficult to cooperate with others. You may select any edges from the lists for common advancements, those for your archetype, and those listed here. Your equipment will depend on your wealth level.
- Ambidextrous
- Aristocrat
- Attractive
- Connections
- Rich
Next, create your titan form. Titans are large panthers with softly-glowing fur. The titan form is obviously a supernatural creature designed to fight other supernatural creatures. A titan is not a living creature, it does not bleed or have internal organs.
All titan forms have the following traits
- +2 Toughness.
- +2 Recover from shaken.
- Doesn't breath, eat, sleep, or age.
- Immune to mundane poison and disease.
- No extra damage from called shots; but they can still cripple.
- Weakness to silver and moonlight.
- Cannot be healed with mundane methods.
- Cannot use Smarts-based skills. (But don't dump Smarts, you will need those human skills.)
- No hands, so cannot use tools or mundane equipment.
- Natural Weapons: teeth (Str +d4) & claws (Str +d4)
And traits that affect both human and titan forms.
- Transformation: Focus roll and 1 turn to transform into a titan.
- Regeneration (2pt version). Titan and human forms share the same wound levels.
- Secret Identity: If the bad guys knew you were a titan, your family would be in danger.
- You are sworn to protect human life, fight evil, and encourage peace and cooperation. (This comes from your Sapphire bond, breaking this vow will break the bond.)
As you gain experience you will be able to make your titan forms stronger. Advancements from completing story goals (page 54) can be use to:
- Gain one advancement for your archetype.
- Gain one attribute increase, up to d12.
- Gain two skill increases to skills below the linked attribute.
- Gain one skill increase to a skill at or above the linked attribute.
Archetypes and Advancements
- Unless noted, all advancements are edges from the core book.
- Skill and attribute increases apply to both human and titan forms.
- Italic advancements can only be used in titan form.
- Advancements with an asterisk(*) are different from the core rules and are described below.
Common Advancements
These advancements are applicable to every archetype.
Novice | Seasoned | Veteran |
---|---|---|
Acrobat | Counterattack | Champion |
Steady Hands | Humanoid(*) | Fearless |
Luck | Sense Evil(*) | Tough as Nails |
Fleet Footed(*) | Uncanny Reflexes | Nerves of Steel |
Quick | Toughness |
Average-joe
The special thing about an average-joe is that they aren't all that different from everybody else. They do their homework, hang out with friends, and all the other typical teenager things. These are some of the best titans because they can adapt to changing situations. They may not be as powerful as others, but they can adapt to any situation and succeed.
Novice | Seasoned | Veteran |
---|---|---|
Brave | Arcane Resistance | Alter Destiny(*) |
Calculating | Frenzy | Kugelblitz(*) |
Extraction | Level Headed | |
Free Runner | Scavenger | |
Reliable | ||
Streetwise |
Class-clown
Class-clowns enjoy bringing other people happiness. Sometimes they are silly, sometimes ironic or depressive but always with the goal of making whatever situation they are in more enjoyable for the people around them. As a titan the class-clown supports their team and plays pranks on the enemy.
Novice | Seasoned | Veteran |
---|---|---|
Bolster | Dodge | Jinx(*) |
Common Bond | Malfunction(*) | Mic Drop(*) |
Extraction | Killer Instinct | |
Feint | Scavenger | |
Provoke | ||
Retort |
Creepy-kid
The creepy-kid is into tarot cards, astrology, and other weird occult stuff. They seem to know things that other kids find spooky and scary. They often has few, if any, friends but they don't care because they Know Things. As a titan they can manifest energy into physical things, confusing and harassing the enemy.
Novice | Seasoned | Veteran |
---|---|---|
After Image(*) | Entangle(*) | Duplication(*) |
Alertness | Illusion(*) | Obscure |
Brave | Level Headed | |
Danger Sense | No Mercy | |
Elan | ||
Strong Willed |
Heart-throb
Every high school class has that one boy or girl more beautiful and charming than the rest. This heart-throb is charming and friendly and diplomatic, able to lead others to success and convince others to do the right thing. As a titan they are strategic and tactical, inspiring and encouraging.
Novice | Seasoned | Veteran |
---|---|---|
Bolster | Inspire(*) | Motivate(*) |
Charismatic | Level Headed | Master Tactician |
Common Bond | Natural Leader | |
Humiliate | Tactician | |
Encourage(*) | ||
Reliable |
Lone-wolf
Goth girls, hipsters, nerds, punks, and misfits who feel like they don't fit in with the rest of the class. They have thick skin, a strong personality, and a pursuit that most of their class would consider too difficult to get into. The band geek, auto mechanic, karate kid, artist, church child, and shop rat are some examples. As a titan the lone-wolf excels at creative tactics, flanking and surprising the enemy, and getting out of danger before others see it coming.
Novice | Seasoned | Veteran |
---|---|---|
Alertness | Assassin | Object Reading(*) |
Elan | Dodge | Heightened Senses(*) |
Extraction | Killer Instinct | |
Specialization(*) | No Mercy | |
Streetwise | ||
Strong Willed |
Meat-head
A meat-head is a sports jock who succeeds through strength and athletics. Meat-heads work best as part of a team, working as a group to strengthen each other and succeed together. As a titan they bring great power to the team, shielding their friends from danger and bringing the beat-down to the enemy.
Novice | Seasoned | Veteran |
---|---|---|
Brawny | Brawler | Charge(*) |
Brute | Bruiser | Hardy(*) |
Extraction | Dodge | |
Feint | Power Bite(*) | |
Iron Jaw | ||
Reliable |
Smarty-pants
Some people love to read and learn about the world they live in. The smarty-pants character is an information geek who reads the encyclopedia for fun, studies historical events, and can tell you how Ohm's law explains light bulbs. These tend to be less powerful titans, but they more than make up for it with their deep understanding of physics and geometry.
Novice | Seasoned | Veteran |
---|---|---|
Calculating | Arcane Resistance | Tool Use(*) |
Elan | Jack-of-all-trades | Genius(*) |
Investigator | McGyver | |
Provoke | Reliable | |
Scholar | ||
Strong Willed |
Tree-hugger
Teenagers often find themselves searching for meaning and purpose. Some find their purpose in the plants and animals outside the city. Tree-huggers love their pets and potted plants and have a near-psychic connection to nature. This connection to nature makes the titan form more resilient and adaptable than most and many can even communicate with other animals.
Novice | Seasoned | Veteran |
---|---|---|
Alertness | Beast Bond | Chameleon(*) |
Beast Master | Healing | Wall Walking(*) |
Brave | Animal Voice(*) | |
Danger Sense | Tracking(*) | |
Free Runner | ||
Woodsman |