Far Verge
In the modern era the Far Verge is home to dozens of scattered nations. The holy wars have settled down and many nations have treaties with at least some of their neighbors. The wars and conflicts that remain reflect the disagreements and enmities of the gods themselves.
Generally, each race rules and occupies it's own nations. Trade and migration are common but so is racism and stereotyping. The most that can be said is that nothing is universal, each nation has it's own laws and each person has their own views and motives.
Adventuring is common among all the nations although each has it's own way of organizing and employing them, or not. Among most of the nations adventurers are commonly employed as private mercenaries, spies, shock troops, and any other task that requires talented but expendable people.
Adventurers are usually trained in private or state-run guilds or occasionally as apprentices; self-taught adventurers are rare in most nations.
Nations of the Verge
- The Federation of Amren
- The Realm of Beh
- The Tribes of Capiri
- The Republic of Ya
- The Dominion of Lamn
- The Elven Dynasty of Hoy
- The Pirate Nation of Rao
- The Kingdom of Rupon
- The Holds of Slew
- The State of Soto
- The Kingdom of Tanpras
- The Dominion of Thwat