Pathfinder House Rules
Languages
The languages of Asmythe are slightly different. They are described in greater detail in the Asmythe Almanac.
- There is no Halfling language.
- Barbaric languages are specific to a region. These include Aklo, Giant, Gnome, Gnoll, Orc, Sylvan, etc.
- Draconic, Celestial, and Abyssal have special significance.
- Druidic is a dialect of Draconic and often coven-specific.
Character Races
Half-Orc/Goblin
Orcs are not a major race in Asmythe, therefore mention of "orc" in the Core book should be read as "goblin". Most specifically, the character race "Half-Orc" is a "Half-Goblin" in Asmythe. (Actually Half-Hobgoblin.) Otherwise all statistics for the Half-Orc/Goblin character race remain unchanged.
Gnome
Gnomes are not a major race in Asmythe. They exist but are not populous, do not have large communities, and do not mingle with civilized races. Players are strongly discouraged from choosing Gnome as a character race.
Hobgoblin
Hobgoblins are a major race in Asmythe. Players may select Hobgoblin as a character race. However goblins are generally despised by other races, especially Elves.
Hobgoblin society has no wizards.
Hobgoblin Traits
Hobgoblin characters have the following traits:
- +2 Dexterity, +2 Constitution, -2 Charisma
- Medium Size
- Normal Speed
- Darkvision, 60ft
- Bonus Feat: Catch Off-Guard
- Bonus Feat: one additional free combat feat at first level.
- Goblin Blood, counts as a goblin for any effect related to race.
- Hobgoblins speak Common and Goblin.
Character Classes
Cleric
The gods of Asmythe do not favor or dis-favor any particular weapon use by their clerics.
All Clerics get +1 attack and +1 save against any cleric of an opposed cosmos. See Religions.
Wizard
Wizards must choose a specialist school; they may not be universalists.