## High Fantasy Characters
This is an example of some professions suitable for a high fantasy game and some of example feats. We start with a base campaign frame and a small set of factions for fun.
## Campaign Frame
- High Fantasy
- Exploration and Discovery
- Heroic Adventurers
- Supernatural means using the language of an ancient race to control elemental energies (Arcane) or using music to enter the dreams of sleeping gods to change living things (Divine). An arcane wizard focus is grimoir (a book of arcane language), a divine focus is a musical instrument.
- See [[Core Rules#Spell Crafting]]
- Cosmic horrors are formless beasts from subspace, "demons", that use magical energy to enter the world where they kill living creatures and assume their form.
- The Rangers of Asmythe are an guild that exists in most cities. They take contracts from people who need help that the lord won't offer; sometimes that includes the lord.
- Magic items are rare and temporary. They are objects that have been imbued with elemental energy and that energy always fades ... eventually. Powerful magic items are extremely rare.
## Factions
- Tridale Trade Company - A guild of traveling merchants.
- Hand of Wizdom - A college that teaches the ancient language of magic.
- Sound of Sol - Order of diplomats and monks who serve the empire and act as seers to local rulers.
- Principles of Honor - Leaders of the empire army and mentors to national armies.
- Sylvani Tribes - Small elfin people who migrate across the land. Druids.
- Delver Holds - Small dwarven people who live in vast mountain fortresses. Makers of golems.
- Goblin Hoards - Goblins have a structured caste system and a desire for conquest.
## Ancestries
### Human
Humans came to the world centuries ago and have been at war with the goblins forever. They are average at everything.
### Sylvani
The sylvani are an ancient race of small, athletic elves. They migrate around in the wilderness and are masters of nature.
- **Attributes**: +1 Wit, -1 Strength
- **Feats**: Druid Magic, Speak with animals, ...
### Delver
The delvers are an ancient dwarven race. They make their homes in huge mountain fortresses and are masters of metallurgy.
- **Attributes**: +1 Tenacity, -1 Agility
- **Feats**: Alchemy, Tunnel running, ...
### Goblinoid
Hobgoblins, Orks, and Goblins have a structured caste system.
- **Hobgoblins** are the leaders and philosophers;
- **Attributes**: +1 Intellect and -1 Strength.
- **Orks** are warriors;
- **Attributes**: +1 Strength, +1 Agility.
- **Goblins** are the craftsmen and laborers;
- **Attributes**: +1 Agility, +1 Wit
## Professions
### Bounty Hunter
A bounty hunter is a mercenary adventurer who takes contracts to kill or capture people and creatures; a barbarian or ranger.
Feats
- Cry of Frustration - Actions immediately after rolling a botch are charged with manic energy.
- Intimidating Glare - You are scarred by years of hardship and close calls.
- Hunter's Instinct - You have an intuition for finding paths and prey.
- Leap From the Bushes - Your surprise attacks are deadly ferocious.
- Clever Ruse - Your traps are unusually effective.
- Devil's Bargain - You can throw melee weapons effectively.
- Discerning Eye - You can spot a lie or a scam a mile away.
### Crusader
A crusader is a soldier trained in divine magic; a paladin or cleric.
Feats
- Manipulate Corpus - Make yourself more powerful; but only yourself and you don't need a musical instrument.
- Aegis of Protection - You can use your shield to protect yourself and those around you.
- Banish Anathema - You are trained in the identification and destruction of demons.
- Indominable Spirit - You shrug off stress like water off a fish. (First Aid)
- Aura of Power - Like a cat bristling its fur your aura expands, making you look taller and more fearsome.
- Command Respect - Your very presence makes scoundrels and cheaters slink away.
### Diva
A diva brings health and joy to people with music, while serving as spies for the emperor; a bard or druid.
Feats
- Manipulate Corpus, Insight, or Pathos - Supernatural ability
- Animal Companion - You have an animal pet. (Your pet is an NPC and you share action cards.)
- Well Traveled - You have been to, or heard stories about, almost everywhere in the empire.
- Look at Me - Your jaunty attitude and flamboyant dress are distracting.
- Inspire Competence - Your kind words could make a fool believe he was a genius.
- Whispered Suggestion - A few of the right words in the right ears can move kingdoms.
- Obscuring Mist - Befuddle and confuse those around you, allowing you to escape unharmed.
- Friends Forever - Your natural charm can win over anybody.
- Fan Mail - Send a telepathic message to somebody you know.
### Runeblade
Soldiers trained in arcane magic can imbue their equipment with elemental energy; sorcerer or monk.
Feats
- Fire/Lightning/Ice Blade - Imbue your weapon with elemental energy.
- Chaos Shield - A torrent of elemental energy forms around you, deflecting attacks.
- Versatile Blade - Use a specially designed off-hand weapon for attack or defense.
- Karate Chop - Slice your palm through the air and cut as if it was a blade.
- Mirror Image - Dodge sideways so quickly your opponents don't see you move.
- Blazing Bound - Leap through the air, a blast of fire and heat erupts from where you land.
### Scoundrel
The Scoundrel is a thief and swindler of the city who prospers by taking what belongs to others and making in their own.
Feats
- From the Shadows - You move unseen through the night and your quarry never saw you coming.
- Shiv in the Back - Use your knowledge of death to target vulnerable areas.
- Quid Pro Quo - You are a master at negotiation, you could probably trade a nail for a horse.
- Cat's Grace - Your balance is superb; you can walk along narrow ledges and tight ropes.
- Sap the Sap - You can knock people unconscious with a well placed blow to the head.
- Poison Brew - You can create poisons and antidotes.
- Nose for Treasure - You have an uncanny ability to find valuables.
- Jack of All Trades - You work well with others.
- Fey Blood - You are resistant to the effects of divine manipulation.
### Wizard
Wizards spend their entire lives studying the ancient race that created the arcane language. They are long gone but their artifacts and ruins persist.
Feats
- Manipulate Dynamics, Kinetics, Photonics, or Galvanics - Supernatural power, requires a grimoire.
- Elemental Vision - You can see elemental energy.
- Strange Attractor - You are surrounded by elemental energy, it follows you everywhere.
- Friend Familiar - You are soul bonded to an animal. (Your familiar is an NPC and you share action cards.)
- Bolt of Fire/Lightning/Ice - Shoot a bolt of elemental energy.
- Arcane Armor - Create a barrier of hard energy around you.
- Mage Hand - Use kinetics to move objects without touching them.
## License
Asmythe TTRPG is published under the [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.](https://creativecommons.org/licenses/by-nc-sa/4.0/)