## Science Fiction Campaign
This is a list of example professions suitable for a science fiction game and some feats to go wit them. We start with a base campaign frame and a small set of factions.
Campaign Frame
- Space Opera
- Exploration and Discovery
- Heroic Adventurers
- Supernatural means manipulating ancient nanites that exist everywhere. The focus is an extremely complex processing "deck" that can run pre-programed routines or "hack" the nanites. Domains: different kinds of nanites live in different materials.
- Materia (solids), Vivae (living things), Aqua (liquids), Haze (gas), Flux (fire, energy), Kinetics (motion)
- The nanites are also the cosmic horrors. They seem to have a set of core commands that motivate them to act in strange and dangerous ways when badly programmed. They use the zero-point energy of subspace.
- The Rangers of Asmythe are a disorganized collection of mercenaries. Each gang/fleet/nexus has their own motivations and objectives. Some are pirates or assassins, some are humanitarians, all are something in between. Each has its own gang calls itself something different.
- Magic items are very rare, ancient artifacts from a lost civilization. They are typically either trinkets with near-useless powers or ascended tools that can change the course of civilization.
Factions
- A guild of greedy corporations who control all commerce.
- A church of meek magitek priests who collect mysterious artifacts.
- A race of supremacists who rule everything.
- A clan of militaristic paladins who protect the galaxy.
- A conclave of environmental terrorists who destroy civilization.
## Ancestries
### Terran
Humans are average at everything.
### Rashaka
Bipedal felines are very nimble and impulsive; +1 Agility, -1 Intellect.
### Troglodyte
Bipedal lizards are strong and pondering; +1 Strength, -1 Wit.
### Goblinoid
Hobgoblins, Orks, and Goblins have a structured caste system.
- Hobgoblins are the leaders and philosophers; +1 Intellect and -1 Strength.
- Orks are warriors; +1 Strength, +1 Agility.
- Goblins are the craftsmen and laborers; +1 Agility, +1 Wit
### Mantis
Voracious Insects with tough exoskeletons; +1 Tenacity, -1 Agility
### Pandroid
Robotic bears with delicate parts; +1 Intellect, -1 Tenacity
## Professions
### Envoy
The envoy is a diplomat and negotiator, a master of social grace and manipulation.
Feats
- Smooth it over - De-escalate social conflicts.
- Words of encouragement - Bolter somebody's self esteem.
- Biting words - Taunt somebody into doing something stupid.
- Flourishing feint - A quick mis-direction gives you an opening in melee.
- Look alive - Inspire somebody to get up and carry on. (First Aid)
- Cool composure - Your foolish self confidence makes you resistant to insults.
- Universal expression - You can use body language to communicate with other species.
- False feelings - You are an expert at masking your emotions with other, false emotions.
- Evil Eye - You can intimidate people with a look.
- Book bound tourist - You have studied other cultures and locations.
### Mechanic
Feats
- Handy-dandy - You have a pet robot. (Your robot is an NPC but you share action cards.)
- 1337 Hacker - You have a deep understanding of electro-mechanical contraptions.
- Obvious Fault - "That looks like a short-circuit. Yup, it is about to explode."
- McGuyver - You can cobble together contraptions from whatever scrap is laying about.
- Grin and bear it -- You may perform first aid on yourself.
- Jerry rig -- You can fix almost anything to be almost functional.
- Spy stuff - You can tap into and decrypt audio/video recording devices with ease.
- Ridley's Ride - "That loader-bot over there looks like it would be great in a fight."
### Mystic
Technology is unnecessary. Real power comes from the self.
Feats
- Manipulate Vivae, Flux, or Kinetics - Supernatural ability without a deck, only affects self
- Mind meld - Create a telepathic and empathic connection.
- Touch of Life - Lend some of your life force to another to relieve their burden. (First Aid)
- Transcendence - While meditating you can see through subspace to remote locations.
- Solo shot first - You can sense danger a few seconds into the future.
- Echoes of the past - You can imbue an object with a thought or emotion that can be felt by anybody holding the object.
- Chameleon - You can blend into the background when you remain motionless.
- Mental lance - You can send a shard of pain through somebody when you touch them.
- The Voice - By modulating your voice you become somebody who must be obeyed.
- Animal empathy - You can understand what creatures are feeling.
- Streaker - By channeling your life force through yourself you can cause your skin to glow and resist damage.
### Operative
Operatives are trained to infiltrate enemy stations and sabotage, steal, or assassinate enemies. You do not know weakness for weakness is death.
Feats
- Escape plan - You dodge and weave while you move to a different zone.
- Doppelganger - You drop a holo-cube with a realistic, pre-programmed display of yourself.
- Ocular Implants - Your eyes have been heavily modified to enhance your sight and give you night vision.
- Discrete impersonation - You have a knack for mimicking the voice and mannerisms of others.
- Operating efficiency - You perform stunts when piloting a vehicle.
- Disarming strike - You are trained to relieve an opponent of their weapon in melee combat.
- Covering fire - You know how to pin down an enemy with covering fire.
### Soldier
You are a beast and a weapon. You fight for your cause, for your life, and for the lives of others.
Feats
- None shall pass - When you don't move to another zone you get a bonus to attack.
- Berserker - Channel your anger and unleash your fury when you use both action cards on melee attacks.
- Make it rain - When using a fully automatic weapon you can hit multiple targets, splitting successes between them however you like.
- Focused, not stupid - It is difficult to distract you from your goal.
- Nothing can stop me - You don't need keys, just tear it apart and keep going.
- Gravity leap - Enhanced bio-mods in your legs allow you to jump higher and farther.
- Duck and weave - You are nearly impossible to hit when you spend all your action cards on defense.
- Take one for the team - Use your defense action to throw yourself in front of another character.
### Technomancer
Technomancers use a hyper-computational "deck" to program the progenitor nanites.
Feats
- Manipulate Materia, Aqua, or Haze - Supernatural ability
- Slag it - A object melts into grey goo.
- Fabricate - Change the shape of an object into some other object.
- Monomolecular edge - Make something so sharp it can cut through dura-steel.
- Scanners active - Scan all objects in the area, or a specific object.
- Shields up - Harden the vapors around you, creating a deflective force field.
- Disruptive pulse - cause mechanical devices to malfunction.
- Mr. Freeze - Hold on object firmly in place, even if it is in the air.
- Analyze object - Analyze the configuration of nanite in an object to determine the structure and composition of that object.
## License
Asmythe TTRPG is published under the [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.](https://creativecommons.org/licenses/by-nc-sa/4.0/)