## Science Fiction Campaign This is a list of example professions suitable for a science fiction game and some feats to go wit them. We start with a base campaign frame and a small set of factions. Campaign Frame - Space Opera - Exploration and Discovery - Heroic Adventurers - Supernatural means manipulating ancient nanites that exist everywhere. The focus is an extremely complex processing "deck" that can run pre-programed routines or "hack" the nanites. Domains: different kinds of nanites live in different materials. - Materia (solids), Vivae (living things), Aqua (liquids), Haze (gas), Flux (fire, energy), Kinetics (motion) - The nanites are also the cosmic horrors. They seem to have a set of core commands that motivate them to act in strange and dangerous ways when badly programmed. They use the zero-point energy of subspace. - The Rangers of Asmythe are a disorganized collection of mercenaries. Each gang/fleet/nexus has their own motivations and objectives. Some are pirates or assassins, some are humanitarians, all are something in between. Each has its own gang calls itself something different. - Magic items are very rare, ancient artifacts from a lost civilization. They are typically either trinkets with near-useless powers or ascended tools that can change the course of civilization. Factions - A guild of greedy corporations who control all commerce. - A church of meek magitek priests who collect mysterious artifacts. - A race of supremacists who rule everything. - A clan of militaristic paladins who protect the galaxy. - A conclave of environmental terrorists who destroy civilization. ## Ancestries ### Terran Humans are average at everything. ### Rashaka Bipedal felines are very nimble and impulsive; +1 Agility, -1 Intellect. ### Troglodyte Bipedal lizards are strong and pondering; +1 Strength, -1 Wit. ### Goblinoid Hobgoblins, Orks, and Goblins have a structured caste system. - Hobgoblins are the leaders and philosophers; +1 Intellect and -1 Strength. - Orks are warriors; +1 Strength, +1 Agility. - Goblins are the craftsmen and laborers; +1 Agility, +1 Wit ### Mantis Voracious Insects with tough exoskeletons; +1 Tenacity, -1 Agility ### Pandroid Robotic bears with delicate parts; +1 Intellect, -1 Tenacity ## Professions ### Envoy The envoy is a diplomat and negotiator, a master of social grace and manipulation. Feats - Smooth it over - De-escalate social conflicts. - Words of encouragement - Bolter somebody's self esteem. - Biting words - Taunt somebody into doing something stupid. - Flourishing feint - A quick mis-direction gives you an opening in melee. - Look alive - Inspire somebody to get up and carry on. (First Aid) - Cool composure - Your foolish self confidence makes you resistant to insults. - Universal expression - You can use body language to communicate with other species. - False feelings - You are an expert at masking your emotions with other, false emotions. - Evil Eye - You can intimidate people with a look. - Book bound tourist - You have studied other cultures and locations. ### Mechanic Feats - Handy-dandy - You have a pet robot. (Your robot is an NPC but you share action cards.) - 1337 Hacker - You have a deep understanding of electro-mechanical contraptions. - Obvious Fault - "That looks like a short-circuit. Yup, it is about to explode." - McGuyver - You can cobble together contraptions from whatever scrap is laying about. - Grin and bear it -- You may perform first aid on yourself. - Jerry rig -- You can fix almost anything to be almost functional. - Spy stuff - You can tap into and decrypt audio/video recording devices with ease. - Ridley's Ride - "That loader-bot over there looks like it would be great in a fight." ### Mystic Technology is unnecessary. Real power comes from the self. Feats - Manipulate Vivae, Flux, or Kinetics - Supernatural ability without a deck, only affects self - Mind meld - Create a telepathic and empathic connection. - Touch of Life - Lend some of your life force to another to relieve their burden. (First Aid) - Transcendence - While meditating you can see through subspace to remote locations. - Solo shot first - You can sense danger a few seconds into the future. - Echoes of the past - You can imbue an object with a thought or emotion that can be felt by anybody holding the object. - Chameleon - You can blend into the background when you remain motionless. - Mental lance - You can send a shard of pain through somebody when you touch them. - The Voice - By modulating your voice you become somebody who must be obeyed. - Animal empathy - You can understand what creatures are feeling. - Streaker - By channeling your life force through yourself you can cause your skin to glow and resist damage. ### Operative Operatives are trained to infiltrate enemy stations and sabotage, steal, or assassinate enemies. You do not know weakness for weakness is death. Feats - Escape plan - You dodge and weave while you move to a different zone. - Doppelganger - You drop a holo-cube with a realistic, pre-programmed display of yourself. - Ocular Implants - Your eyes have been heavily modified to enhance your sight and give you night vision. - Discrete impersonation - You have a knack for mimicking the voice and mannerisms of others. - Operating efficiency - You perform stunts when piloting a vehicle. - Disarming strike - You are trained to relieve an opponent of their weapon in melee combat. - Covering fire - You know how to pin down an enemy with covering fire. ### Soldier You are a beast and a weapon. You fight for your cause, for your life, and for the lives of others. Feats - None shall pass - When you don't move to another zone you get a bonus to attack. - Berserker - Channel your anger and unleash your fury when you use both action cards on melee attacks. - Make it rain - When using a fully automatic weapon you can hit multiple targets, splitting successes between them however you like. - Focused, not stupid - It is difficult to distract you from your goal. - Nothing can stop me - You don't need keys, just tear it apart and keep going. - Gravity leap - Enhanced bio-mods in your legs allow you to jump higher and farther. - Duck and weave - You are nearly impossible to hit when you spend all your action cards on defense. - Take one for the team - Use your defense action to throw yourself in front of another character. ### Technomancer Technomancers use a hyper-computational "deck" to program the progenitor nanites. Feats - Manipulate Materia, Aqua, or Haze - Supernatural ability - Slag it - A object melts into grey goo. - Fabricate - Change the shape of an object into some other object. - Monomolecular edge - Make something so sharp it can cut through dura-steel. - Scanners active - Scan all objects in the area, or a specific object. - Shields up - Harden the vapors around you, creating a deflective force field. - Disruptive pulse - cause mechanical devices to malfunction. - Mr. Freeze - Hold on object firmly in place, even if it is in the air. - Analyze object - Analyze the configuration of nanite in an object to determine the structure and composition of that object. ## License Asmythe TTRPG is published under the [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.](https://creativecommons.org/licenses/by-nc-sa/4.0/)