> [!info] Work In Progress Spend your hard-earned resources for a night on the town, partying and gambling and enjoying food and drink. The more XP you spend, the more memorable your time is likely to be. ### Gear & Equipment | Roll | ♣️ Clubs ♣️ | | ---------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | | Bungle | Total Loss. You wake up in a gutter. All your equipped items and your backpack are gone. | | 0 | Damaged Goods. A "friendly" demonstration went wrong. Your main-hand item is fouled and requires a Downtime Action to repair. | | 1 | The Fog. You spent the night chasing a specific lead but got distracted. No result. | | 2 | A Fair Trade. You swapped gear with a traveler. Trade one item for another of equal level from the Equipment list. | | 3 | Black Market Deal. You found a specialty item, but it’s "hot." Gain a Level 1 item, but you have Infamy 1 with the local law. | | 4 | Masterwork Find. A craftsman refined your kit. One piece of gear gains a specialized Trait (e.g., _Balanced_ or _Silent_). | | 5 | The Prototype. You helped a tinkerer test a device. Gain a Level 2 item with one strange, experimental feature. | | 6 | Supply Chain. You secured a steady source. Your next quest starts with 2 extra Gear Kits already paid for. | | 7 | Custom Fitting. You spent the night at the forge. A suit of armor or a weapon gains +1 to its defensive or offensive trait permanently. | | 8 | Bulk Order. You found a crate that "fell off a wagon." Gain 3 Gear Kits and a sturdy chest to store them in. | | 9 | Military Surplus. You gained access to a restricted armory. Gain any one Level 3 piece of equipment. | | 10+ | The Heirloom. You acquired a legendary artifact with its own history. Gain a Level 4 item and a Reputation of 1 with its original creators. | ### Crime & Brawls | Roll | ♠️ Spades ♠️ | | ---------- | ------------------------------------------------------------------------------------------------------------------------------------------ | | Bungle | Wanted. You are in prison. The Rangers must spend 10 XP to bail you out, or you remain there for the next quest. | | 0 | The Wrong Crowd. You started a fight you couldn't finish. Take a Level 1 Strength Injury and lose 1 Reputation. | | 1 | Quiet Night. You looked for trouble, but the streets were empty. No result. | | 2 | Sparring Partner. You got into a friendly scuffle. Take 2 Social Stress, but gain +1 Hit on your next Physical Attack roll. | | 3 | Accidental Hero. You broke up a mugging while drunk. Gain +1 Reputation, but a local gang now knows your face (Infamy 1). | | 4 | Protection Detail. You impressed a local boss. Gain 2 XP and a lead on a "wet work" quest. | | 5 | Arena Champion. You won an underground fight. Gain 5 XP and the Trait: _Feared Pit Fighter_. | | 6 | The Heist. You were recruited for a quick job. Gain 8 XP, but you are now banned from one specific district in the city. | | 7 | Bouncer’s Respect. You cleared out a tavern without breaking a glass. Gain +2 Reputation and free lodging in this city forever. | | 8 | Local Enforcer. You are now the "muscle" for a small guild. Gain 12 XP and a Level 2 Relationship with a Guild Lieutenant. | | 9 | Underworld Legend. You took down a major threat in a street war. Gain +3 Reputation and a Feat: _Combat Reflexes_. | | 10+ | Warlord’s Favor. You performed a feat of strength that stopped a riot. Gain 15 XP and an invitation to join the faction's elite guard. | ### Relationships & Rumors | Roll | ♥️ Hearts ♥️ | | ---------- | -------------------------------------------------------------------------------------------------------------------------------------- | | Bungle | Public Disgrace. You said the one thing you shouldn't have. Your Reputation with all local factions drops by 1. | | 0 | Broken Heart. You offended a local contact. Your Relationship Trait with one NPC is lowered by 1 level. | | 1 | Wallflower. You spent the night alone in the corner. No result. | | 2 | Morning After. You wake up in a stranger's house. Gain a Level 1 Relationship Trait with a new NPC. | | 3 | Loose Lips. You overheard a secret. The GM gives you one "True Rumor" about the next quest. | | 4 | Life of the Party. Your charm was infectious. Gain +1 Reputation and remove all Social Stress. | | 5 | Key Contact. You met someone important (a Captain or Bishop). Gain a Level 2 Relationship Trait with them. | | 6 | Vouched For. A powerful NPC is now your patron. They will pay for your next Downtime Action (Training or Healing). | | 7 | Social Architect. You successfully introduced two rivals. Gain +2 Reputation and a Level 2 Relationship with both NPCs. | | 8 | Guest of Honor. You are invited to a high-society gala. Gain 10 XP and a one-time +3 bonus to any Social Attack in that setting. | | 9 | Secret Broker. You have enough dirt to ruin a career. Gain a permanent +2 bonus to Negotiate with the local faction. | | 10+ | Political Dynasty. You have tied your destiny to a powerful bloodline. Gain +3 Reputation and a permanent base/manor in this city. | ### Gambling & Fortune | Roll | ♦️ Diamonds ♦️ | | ------ | ----------------------------------------------------------------------------------------------------------------- | | Bungle | Bankrupt. You bet big and lost. You no longer have your most valuable piece of equipment. | | 0 | Accused. You were winning until a brute accused you of cheating. Lose 1 Reputation or take a Level 1 Injury. | | 1 | Empty Handed. An exciting night at the table, but you left with nothing. | | 2 | Old Debt. You met a friend and won back an old debt: +1 XP. | | 3 | Catch a Cheat. You caught a fellow cheating. In the commotion, you collect the pot and slink away: +2 XP. | | 4 | The Last Draw. Down to your last coin, you aced the pot: +3 XP. | | 5 | High Stakes. You won a game against a local leader. Gain +5 XP and an IOU (narrative favor). | | 6 | The Hot Streak. You couldn't lose. Gain 8 XP and the tavern renames a drink after you. | | 7 | Property Deed. You won a game of dice against a traveler. Gain 10 XP and a deed to a small, distant plot of land. | | 8 | The Windfall. You correctly called a 1-in-a-thousand longshot. Gain 15 XP. | | 9 | Golden Touch. Every card you touched turned to gold. Gain 20 XP and +2 Reputation with the Merchant's Guild. | | 10+ | The Bank-Breaker. You literally broke the house. Gain 30 XP and a permanent Trait: _The House Always Loses_. | ## License Asmythe TTRPG is published under the [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.](https://creativecommons.org/licenses/by-nc-sa/4.0/)