# Drama Prompts
Each of these milestones prompts a player to add or interact with the story in interesting ways. Players are not expected to use every prompt they draw.
**Reveal a Secret**
> Share information that changes how another character understands you or the situation.
**Make a Promise**
> Commit yourself to a course of action that is likely to create future problems or sacrifices.
**Break a Promise**
> Choose to betray a previous commitment in order to solve a more pressing problem.
**Ask for Help**
> Rely on another character to accomplish something you could not, or would not, do alone.
**Offer Help**
> Take initiative to solve someone else's problem, even if it costs you time, effort, or resources.
**Teach Someone**
> Share knowledge, a skill, or an important lesson that improves their understanding.
**Learn Something**
> Allow another character to change your understanding of the world, the mission, or yourself.
**Change Someone's Mind**
> Present an argument or evidence that causes another character to genuinely rethink a decision or belief.
**Admit a Mistake**
> Openly acknowledge a meaningful mistake instead of hiding or excusing it.
**Accept a Cost**
> Give up an opportunity, possession, relationship, or advantage to achieve another goal.
**Create an Ally**
> Build a relationship that creates a new ally for yourself or the group.
**Create an Enemy**
> Leave another character with a personal grudge or conflicting objective.
**Solve It Peacefully**
> Find another solution when fighting would have been the easier choice.
**Create a New Problem**
> Accept a new flawed situation instead of finding a working solution.
**Protect Someone**
> Accept meaningful personal risk to keep someone else safe.
**Trust Someone**
> Share responsibility, information, or a valuable possession that could be abused or lost.
**Face Your Past**
> Reveal a person, place, event, or obligation from your past that now affects the adventure.
**Take Responsibility**
> Convince others that you made a mistake, regardless of whether it was entirely your fault.
**Volunteer First**
> Choose to take on the greatest immediate risk instead of waiting for someone else.
**Surprise the Party**
> Take an action that meaningfully challenges the group's assumptions about your character.
**Tell a Lie**
> Deliberately deceive another character in order to achieve a meaningful goal.
**Tell the Truth**
> Reveal a truth even though keeping it secret would have been easier or safer.
**Keep a Secret**
> Successfully prevent important information from becoming known.
**Share the Spotlight**
> Create an opportunity for another adventurer to succeed instead of taking it yourself.
**Take the Lead**
> Be the first to propose or commit to a risky course of action.
**Follow Someone Else**
> Set aside your own preferred solution and support another adventurer's plan.
**Stand Your Ground**
> Refuse to back down from a meaningful disagreement despite pressure.
**Change Your Mind**
> Publicly abandon one of your own plans or beliefs after hearing another perspective.
**Inspire Someone**
> Motivate another character to attempt something they would otherwise avoid.
**Calm Someone**
> De-escalate another character's fear, anger, or panic.
**Earn Forgiveness**
> Repair a damaged relationship through your actions rather than your words.
**Forgive Someone**
> Let go of a justified grievance in order to move forward.
**Take the Blame**
> Accept negative consequences to protect someone else's reputation.
**Accept Forgiveness**
> Admit fault and allow someone else to forgive you.
**Refuse an Easy Solution**
> Reject an obvious shortcut because it conflicts with your values or goals.
**Seize an Opportunity**
> Act immediately when an unexpected opportunity appears.
**Make a Discovery**
> Learn something that changes the party's understanding of the current quest.
**Connect the Dots**
> Combine separate clues into a useful conclusion or plan.
**Recover from Failure**
> Turn one of your own setbacks into a meaningful advantage.
**Adapt Your Plan**
> Abandon your original approach and succeed using a different one.
**Take a Risk**
> Choose an option that is clearly more dangerous than the available alternatives.
**Show Mercy**
> Spare someone who deserves punishment.
**Demand Justice**
> Insist that someone be held accountable for their actions.
**Defuse a Conflict**
> Prevent two characters from coming to violence.
**Escalate a Conflict**
> Intentionally make a disagreement worse because you believe it will lead to a better outcome.
**Break the Rules**
> Violate an established law, order, or expectation to accomplish something important.
**Uphold the Rules**
> Follow an important rule even though breaking it would be easier.
**Earn Respect**
> Impress another character through your actions rather than your words.
**Challenge Authority**
> Publicly question or oppose someone with power over the situation.
**Change the Situation**
> Permanently alter the current situation in a way that creates new opportunities or problems.
**Take Something on Faith**
> Commit to an action despite lacking convincing evidence that it will work.
**Keep Everyone Together**
> Prevent the party from splitting up during a disagreement.
**Accept Defeat**
> Voluntarily concede instead of continuing a losing struggle.
**Finish What You Started**
> Complete a task that another character expected you to abandon.
**Leave Something Behind**
> Intentionally abandon something important because carrying it forward is no longer worth the cost.
## License
Asmythe TTRPG is published under the [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.](https://creativecommons.org/licenses/by-nc-sa/4.0/)