Difference between revisions of "Religions"

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==Religions==
==Religions of Asmythe==
Gods are associated with emotions, feelings, and moods; they delight when people feel these emotions. Clerics and disciples of the gods are devoted to instilling those feelings and emotions in others.


By their nature the gods are ethereal and shapeless but they have taken, or been given, physical representation. These physical metaphors vary as greatly as the gods themselves; some are human or humanoid, some are animal, some are elemental, and most are a combination of each.
Deep in the Tempest Sea is an archipelago of craggy isles. These are the Dragon Isles and most of these are the heads, backs, and tails of the dagapesh, floating in eternal slumber for years uncountable. As the dagapash hibernate they dream of life on Asmythe and what they dream becomes real. They created Asmythe and they will destroy it.


Although gods are universal they tend to attract disciples of a particular race, nation, of disposition. The gods themselves aren't particular about race or nation but the races and nations are particular about their gods. Each nation usually gives patronage to one of the six families of god, the "cosmos". These cosmos are, in turn, aligned against each other.
All life is affected by the dreams of the dagapesh and we call this effect primal magic. The recognition and mastery of primal magic is the basis of religion among the sentient races of Asmythe. The elves honor all dagapesh equally and use their connection to the dreams in their druidic magic. Humans, being more egotistical by nature, have formed guilds and organizations around each of the dagapesh. Dwarves generally ignore the existence of the dagapesh.


{| class="wikitable sortable"
All creatures are affected by primal magic and some learn to influence it. Those who practice and develop physical and mental discipline find their connection to the dagapesh becomes more powerful.
!Deity!!Alignment!!Influence
|-
|Acedia||NN||''Apathy'',Boredom,Depression,Indifference
|-
|Ankou||CN||''Despair'',Anguish,Dread
|-
|Arwenna||LG||''Awe'',Wonder
|-
|Erida||CE||''Hatred'',Loathing,Rage,Fear
|-
|Eros||CG||''Passion'',Arousal,Desire,Lust
|-
|G'Kar||LN||''Disappointment'',Annoyance,Frustration
|-
|Hotei||NG||''Happiness'',Contentment,Gratitude,Satisfaction
|-
|Hybris||LN||''Boldness'',Fearlessness,Pride
|-
|Irae||LE||''Contempt'',Disgust,Pity
|-
|Laetitia||CG||''Joy'',Ecstasy,Euphoria,Pleasure
|-
|Lyssa||CN||''Panic'',Anxiety,Hysteria,Worry
|-
|Malu||LE||''Shame'',Regret,Remorse,Embarrassment
|-
|Nedolya||NE||''Sadness'',Sorrow,Suffering
|-
|Penthos||NE||''Grief'',Guilt,Misery
|-
|Rus'Ker||CE||''Terror'',Shock,Surprise,Horror
|-
|Sekhmet||NE||''Anger'',Angst,Hostility
|-
|Sirona||LG||''Love'',Affection,Hope
|-
|Vor||NG||''Curiosity'',Interest,Excitement
|-
|Zelos||NN||''Envy'',Jealousy,Shyness,Loneliness
|-
|}


==Cosmos==
Each of the dagapesh are associated with a set of sounds and emotions and manifest in the world through these. Divas gain power from the dagapesh when they experience these emotions and use music to create emotion. Each dagapesh has a musical instrument used to mimic their sound.
The six families of gods, the Cosmos, are aligned in three oppositions. Gods and clerics of each cosmos are eternally fighting against the gods and clerics of the opposed cosmos. Only Acedia is neutral.


{| class="wikitable"
Although the dagapesh are universal they tend to attract disciples of a particular race, nation, of disposition. The dagapesh themselves do not notice races and nations, as you don't notice the bacteria that lives on your skin and in your gut.
|+Health vs. Pain
|-
!Health Cosmos!!Pain Cosmos
|-
|
* Eros
* Hotei
* Laetitia
||
* Nedolya
* Penthos
* Rus'Ker
|}


{| class="wikitable"
==Factions==
|+Selfless vs. Selfish
|-
!Selfless Cosmos!!Selfish Cosmos
|-
|
* Arwenna
* Vor
* Sirona
||
* Malu
* Zelos
* Irae
|}


{| class="wikitable"
===The Eye of Sol===
|+Fate vs. Fanatic
|-
!Fate Cosmos!!Fanatic Cosmos
|-
|
* G'Kar
* Ankou
* Lyssa
||
* Sekhmet
* Erida
* Hybris
|}


===Health Cosmos===
[[The Song of Sol]] is an order of diplomats within the Armada empire and a school for all who use primal magic. Follow the link for more details.
The gods of the health cosmos are aligned to promote the health, welfare, and propagation of life.


===Pain Cosmos===
===Druids===
The gods of pain kill and destroy.


===Selfless Cosmos===
Sylvani druids protect and nurture the natural, living land of Asmythe.
The gods of selflessness are those of nature and learning.


===Selfish Cosmos===
===Alchemists===
The goal of the selfish cosmos is personal gain and attainment, often at the expense of others.


===Fate Cosmos===
Delver alchemists create tools and machines for delver cities.
The gods of fate believe in the togetherness of the universe, and that individuals have but a small part to play in the whole.


===Fanatic Cosmos===
==Dagapesh==
Fanatics are dedicated to a single purpose at the expense of all else and, usually, the prosecution of those not aligned to the purpose. The specific purpose varies greatly by god and cleric but is always something "greater" than the clerics themselves.
The six dagapesh are aligned in three oppositions. Dagapesh and clerics of each dagapesh that are opposed are usually not openly hostile toward toward each other, as light and shadow coexist as opposites. Only Acedia is neutral.


==Descriptions==
{| class="wikitable"
The driving purpose of each god is to instill specific feelings and emotions in people. The gods gain power from these emotions and use that power to infuse their clerics with supernatural abilities.
|+ Opposed Dagapesh
 
|-
 
| Nedolya - Joy
===Acedia===
| vs
NN -- ''Apathy'',Boredom,Depression,Indifference
| Malu - Grief
|-
| Arwenna - Wisdom
| vs
| Irae - Ambition
|-
| Sirona - Fate
| vs
| Ankou - Fanatic
|}


Avatar


Symbol


===Ankou===
===Acedia - Apathy===
CN -- ''Despair'',Anguish,Dread
Acedia has few followers and no purpose to strive toward. Even though he is thought to be the most powerful of all dagapesh he is generally regarded as useless and uninteresting.
Acedia is associated with total darkness and blinding light and the emotions apathy, indifference, boredom, and depression.
Instrument: Bagpipes


Avatar
===Nedolya - Joy===
People following this dagapesh promote joy, health, and propagation of life.
Nedolya is associated with the afternoon hours between mid-day and dusk and the emotions joy, passion, contentment, pleasure, satisfaction, and gratitude.
Instrument: Lyre


Symbol
===Malu - Grief===
 
People following this dagapesh inflict pain, kill, and destroy life.
===Arwenna===
Malu is associated with the deep night, between midnight and dawn and the emotions grief, sorrow, suffering, guilt, misery, terror, surprise, and horror.
LG -- ''Awe'',Wonder
Malu's symbol is the image of a circle, pierced by a white lightning bolt and painted red on a black background.
 
Instrument: Drums
Avatar


===Arwenna - Wisdom===
Followers of Arwenna put the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions.
Arwenna is associated with the morning hours between dawn and mid-day and the emotions awe, curiosity, excitement, love, and hope.
Arwenna's symbol is a twelve-point star-burst in gold and silver.
Arwenna's symbol is a twelve-point star-burst in gold and silver.
Instrument: Xylophone


===Erida===
===Irae - Ambition===
CE -- ''Hatred'',Loathing,Rage,Fear
Followers of Irae strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will help others when the reward outweighs the effort.  
 
Irae is associated with evening between dusk and midnight and the emotions envy, remorse, jealousy, embarrassment, pity, contempt, and loneliness.
Avatar
Irae's symbol is a crossed sword and lightning bolt on an azure background.
 
Instrument: Trumpet
Symbol
 
===Eros===
CG -- ''Passion'',Arousal,Desire,Lust
 
Avatar
 
Symbol
 
===G'Kar===
LN -- ''Disappointment'',Annoyance,Frustration
 
Avatar
 
Symbol
 
===Hotei===
NG -- ''Happiness'',Contentment,Gratitude,Satisfaction
 
Avatar
 
Symbol
 
===Hybris===
LN -- ''Boldness'',Fearlessness,Pride
 
Avatar
 
Symbol
 
===Irae===
LE -- ''Contempt'',Disgust,Pity
 
Avatar
 
Symbol
 
===Laetitia===
CG -- ''Joy'',Ecstasy,Euphoria,Pleasure
 
Avatar
 
Symbol
 
===Lyssa===
CN -- ''Panic'',Anxiety,Hysteria,Worry
 
Avatar
 
Symbol
 
===Malu===
LE -- ''Shame'',Regret,Remorse,Embarrassment
 
Avatar
 
Symbol
 
===Nedolya===
NE -- ''Sadness'',Sorrow,Suffering
 
Avatar
 
Symbol
 
===Penthos===
NE -- ''Grief'',Guilt,Loneliness,Misery
 
Avatar
 
Symbol
 
===Rus'Ker===
CE -- ''Terror'',Shock,Surprise,Horror
 
Rus'Ker is often associated with death and dying, especially in a gruesome and unexpected way. Disciples of Rus'Ker also defile the dead and more than any other priests make use of undead minions.
 
Avatar -- Rus'Ker takes the form of a hulking skinless golem of bone and muscle. His appearance is horrifying to see with broken bones and torn flesh formed in unnatural ways. He moves supernaturally fast and can change his shape to resemble any creature or person, especially somebody familiar.
 
Symbol -- Rus'Ker's followers identify themselves with the image of a cracked skull painted red on a black background, the eyes are starbursts of pure white.
 
===Sekhmet===
NE -- ''Anger'',Angst,Hostility
 
Avatar
 
Symbol
 
===Sirona===
LG -- ''Love'',Affection,Hope
 
Avatar
 
Symbol
 
===Vor===
NG -- ''Curiosity'',Interest,Excitement
 
Avatar
 
Symbol
 
===Zelos===
NN -- ''Envy'',Jealousy,Shyness
 
Avatar
 
Symbol
 
==Eternals==
The gods are beings created directly from the Forge. The outer planes sprung once from the forge and the eternals are creatures of these planes.  Eternals are beings like Demons, Devils, Angels, Divines, Elementals, Fey, and Dragons who, although very powerful, usually can not bestow powers directly to their followers. Eternals empower their followers by teaching them how to access arcane and divine powers that already existed; in the rare case that an eternal can "lend" a power directly to a follower the power may be taken back or lost at the will of the eternal.
 
It is worth mentioning that not all creatures from other planes are eternals; just as not all creatures of Asmythe is dragon or fey so too does each plane have it's own ecosystem with only the strongest worthy of the title "eternal".
 
===Native Eternals===
Dragons and Fey are native to the realm of Asmythe.
 
===Celestials===
Eternals of the "upper" planes, the celestials are angels and other beings of light and goodness.


===Abyssals===
===Sirona - Fate===
Abyssals are eternals of the "lower" planes; demons and other beings of darkness and evil.
Clerics of Sirona believe in the determinism of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of Sirona believe that all creatures have a pre-determined destiny that they can not know or change.
Sirona is associated with dusk and the setting sun and the emotions anxiety, frustration, disappointment, despair, and dread.
Sirona's symbol is three crossed bones with three stars around it, yellow on a green background.
Instrument: Lute


===Elementals===
===Ankou - Fanatic===
All other eternals are collectively called "elementals" even when they are not strictly creatures of water, fire, shadow, tapioca, etc. The outer planes are infinite and the creatures of the planes doubly so.
Clerics of Ankou are dedicated to changing the world. Each individual or small group has a single purpose or goal that they pursue at all cost and they have little regard for those not willing to help them fulfill their purpose. The specific purpose will vary by group and individual but is always something momentous and world-changing.
Ankou is associated with dawn and sunrise and the emotions pride, anger, boldness, hatred, and bravery.
Instrument: Flute

Latest revision as of 10:13, 12 October 2023

Religions of Asmythe

Deep in the Tempest Sea is an archipelago of craggy isles. These are the Dragon Isles and most of these are the heads, backs, and tails of the dagapesh, floating in eternal slumber for years uncountable. As the dagapash hibernate they dream of life on Asmythe and what they dream becomes real. They created Asmythe and they will destroy it.

All life is affected by the dreams of the dagapesh and we call this effect primal magic. The recognition and mastery of primal magic is the basis of religion among the sentient races of Asmythe. The elves honor all dagapesh equally and use their connection to the dreams in their druidic magic. Humans, being more egotistical by nature, have formed guilds and organizations around each of the dagapesh. Dwarves generally ignore the existence of the dagapesh.

All creatures are affected by primal magic and some learn to influence it. Those who practice and develop physical and mental discipline find their connection to the dagapesh becomes more powerful.

Each of the dagapesh are associated with a set of sounds and emotions and manifest in the world through these. Divas gain power from the dagapesh when they experience these emotions and use music to create emotion. Each dagapesh has a musical instrument used to mimic their sound.

Although the dagapesh are universal they tend to attract disciples of a particular race, nation, of disposition. The dagapesh themselves do not notice races and nations, as you don't notice the bacteria that lives on your skin and in your gut.

Factions

The Eye of Sol

The Song of Sol is an order of diplomats within the Armada empire and a school for all who use primal magic. Follow the link for more details.

Druids

Sylvani druids protect and nurture the natural, living land of Asmythe.

Alchemists

Delver alchemists create tools and machines for delver cities.

Dagapesh

The six dagapesh are aligned in three oppositions. Dagapesh and clerics of each dagapesh that are opposed are usually not openly hostile toward toward each other, as light and shadow coexist as opposites. Only Acedia is neutral.

Opposed Dagapesh
Nedolya - Joy vs Malu - Grief
Arwenna - Wisdom vs Irae - Ambition
Sirona - Fate vs Ankou - Fanatic


Acedia - Apathy

Acedia has few followers and no purpose to strive toward. Even though he is thought to be the most powerful of all dagapesh he is generally regarded as useless and uninteresting. Acedia is associated with total darkness and blinding light and the emotions apathy, indifference, boredom, and depression. Instrument: Bagpipes

Nedolya - Joy

People following this dagapesh promote joy, health, and propagation of life. Nedolya is associated with the afternoon hours between mid-day and dusk and the emotions joy, passion, contentment, pleasure, satisfaction, and gratitude. Instrument: Lyre

Malu - Grief

People following this dagapesh inflict pain, kill, and destroy life. Malu is associated with the deep night, between midnight and dawn and the emotions grief, sorrow, suffering, guilt, misery, terror, surprise, and horror. Malu's symbol is the image of a circle, pierced by a white lightning bolt and painted red on a black background. Instrument: Drums

Arwenna - Wisdom

Followers of Arwenna put the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. Arwenna is associated with the morning hours between dawn and mid-day and the emotions awe, curiosity, excitement, love, and hope. Arwenna's symbol is a twelve-point star-burst in gold and silver. Instrument: Xylophone

Irae - Ambition

Followers of Irae strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will help others when the reward outweighs the effort. Irae is associated with evening between dusk and midnight and the emotions envy, remorse, jealousy, embarrassment, pity, contempt, and loneliness. Irae's symbol is a crossed sword and lightning bolt on an azure background. Instrument: Trumpet

Sirona - Fate

Clerics of Sirona believe in the determinism of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of Sirona believe that all creatures have a pre-determined destiny that they can not know or change. Sirona is associated with dusk and the setting sun and the emotions anxiety, frustration, disappointment, despair, and dread. Sirona's symbol is three crossed bones with three stars around it, yellow on a green background. Instrument: Lute

Ankou - Fanatic

Clerics of Ankou are dedicated to changing the world. Each individual or small group has a single purpose or goal that they pursue at all cost and they have little regard for those not willing to help them fulfill their purpose. The specific purpose will vary by group and individual but is always something momentous and world-changing. Ankou is associated with dawn and sunrise and the emotions pride, anger, boldness, hatred, and bravery. Instrument: Flute