Difference between revisions of "Delvers"

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==Description==
==Description==
Dwarves are short with broad shoulders and thick, muscular arms and legs. They are well built for carrying massive loads and working long, hard hours carving out stone tunnels deep within the mountains. The mountain rock is thick and food is scarce underground. Dwarven life is harsh, not only because food is hard to grow but because they have to share the depths with the other inhabitants of the "underworld."
Delvers are short with broad shoulders and thick, muscular limbs. They are well built for carrying massive loads and working long, hard hours carving out stone tunnels deep within the mountains. The mountain rock is thick and provides ample protection from the beasts of the outside world. Delvers use this advantage and build huge self-sustaining castle-like cities.


Dwarves value honor and loyalty above all else and have a love for crafting and invention. The dwarven sense of humor, if it can be called such, involves telling stories about how such-and-such a creature came to a nasty end at the hands of a dwarven warrior. Dwarves have a great fondness for ale, beer, and other stronger drinks; the ingredients of which are very rare and precious underground. Dwarves are not fond of elves, even though they have been trading together for many centuries; they consider the elves to be weak and unreliable.
Delvers value honor and loyalty above all else and have a love for crafting and invention. The delver sense of humor, if it can be called such, involves telling stories about how such-and-such a creature came to a nasty end at the hands of such and who delver warrior. Delvers have a great fondness for ale, beer, and other stronger drinks. Delvers are not fond of sylvani, even though they have been trading together for many centuries; they consider the sylvani to be erratic and unreliable.


Dwarves have adapted their innate magic to building machines, Dwarven technology is on-par with "Steam Punk". Dwarves do not consider this "magic" and would be offended by such a description. They guard their science and technology fiercely. Anything a dwarf creates belongs to dwarven kind.
Delvers have adapted their arcane magic ability to building devices, Delver technology is on-par with "Steam Punk" in popular fiction. Delvers do not consider this "magic" and would be offended by such a description. They guard their science and technology fiercely.


==Habitat==
==Habitat==
Dwarves prefer the underground tunnels and caverns of mountains and other terrain dense and rich in resources. They carve out huge citadels and networks of amazing craftsmanship.  
Delvers carve out huge citadels in and on the mountains. These massive cities are self-sustaining closed societies where delvers live and practice their craft.


==Diet==
==Diet==
Wheat and barely do not grow underground; so the dwarves have adapted to eating what is available. In the homeland dwarves cultivate large mushrooms and thick lichen near underground waterways. Dwarves like to eat their food raw, dried, or as Bakko, a thick stew which they drink out of huge mugs. Outside the homeland dwarves prefer tough, chewy foods like dried meat, stale bread and thick beer, often mixed together.
Delvers cultivate farms of large mushrooms, thick lichen, and tough tubers. Delvers prefer tough, raw foods like dried meat, hard bread and thick beer, often mixed together into Bakko, a thick stew which they drink out of huge mugs.


==Demeanor==
==Demeanor==
To most outsiders dwarves seem humorless and slow-witted; but they are fiercely loyal and hard-working. Perhaps it is their famous stubbornness that makes them seem slow-witted to some other races but dwarves are actually very logical and careful planners. Dwarves carefully consider all options before deciding on an action, and once they decide it is almost impossible to convince them otherwise.  
Delvers are friendly, stubborn, and stoic. Delvers are very logical and careful planners, sometimes spending years planning a new endeavor. Delvers carefully consider all options before deciding on an action, and once they decide it is almost impossible to convince them otherwise.  


Dwarves are also very serious folk. Their harsh life underground does not cultivate frivolousness behavior. That is not to say they are entirely without humor, but their humor is very dry.
Delvers are also very serious folk. Their stoic life does not cultivate frivolousness behavior. That is not to say they are entirely without humor, but their humor is very dry.


The dwarves of Asmythe have no strong hatred of goblins and orcs but the ancient war between the drawves and elves is still remembered in lore and history and taints relations between the two races. Dwarves blame the elves for letting the goblins dominate the world in the third age.
The Delvers of Asmythe have no strong hatred of goblins but treat them as any other outsiders.


==Appearance==
==Appearance==


Dwarves have brown or brownish-grey skin with thick black or reddish-brown hair and dark brown or black eyes. Dwarves are best known for their huge beards. Dwarves wear sturdy grey clothes with little regard for flash or fashion.
Delvers have brown or brownish-grey skin with thick black or reddish-brown hair and dark brown or black eyes. Delvers are known for their huge beards and hairy limbs. Delvers wear sturdy clothes with large patches of bright color and often intricately carved ornaments.


==Fighting Style==
==Fighting Style==


The confined spaces underground make ranged fighting extremely difficult, so dwarves have adapted to using picks and hammers combined with pugilism and wrestling to engage opponents.
The confined spaces underground make ranged fighting extremely difficult, so delvers have adapted to using picks and hammers combined with pugilism and wrestling to engage opponents.


==Homeland Government==
==Homeland Government==


Each dwarven clan has a matriarch who who settles disputes and makes decisions for the entire clan. Usually this is the eldest mother in the clan who is still of sound mind. But other than this exalted role, the clan-mother is indistinguishable from other clan members. Her position does not confer any special treatment.
Each delver clan has a matriarch who who settles disputes and makes decisions for the entire clan. Usually this is the eldest mother in the clan who is still of sound mind. A delver city will contain many clans with the clan-mothers of each forming a governing congress.


==Names==
==Names==


Dwarf names begin with the clan name, then the given name, and then any honorifics.  Dwarven names are similar to Slavic (Geman, Russian) and Scandinavian names.
Delver names begin with the clan name, then the given name, and then any honorifics.  Delver names are similar to Slavic (Geman, Russian) and Scandinavian names.


Example: Ironhelm Grum, son of Ironhelm Khan, slayer of Trogs.
Example: Ironhelm Grum, son of Ironhelm Khan, slayer of Trogs.

Latest revision as of 14:03, 31 January 2023

Description

Delvers are short with broad shoulders and thick, muscular limbs. They are well built for carrying massive loads and working long, hard hours carving out stone tunnels deep within the mountains. The mountain rock is thick and provides ample protection from the beasts of the outside world. Delvers use this advantage and build huge self-sustaining castle-like cities.

Delvers value honor and loyalty above all else and have a love for crafting and invention. The delver sense of humor, if it can be called such, involves telling stories about how such-and-such a creature came to a nasty end at the hands of such and who delver warrior. Delvers have a great fondness for ale, beer, and other stronger drinks. Delvers are not fond of sylvani, even though they have been trading together for many centuries; they consider the sylvani to be erratic and unreliable.

Delvers have adapted their arcane magic ability to building devices, Delver technology is on-par with "Steam Punk" in popular fiction. Delvers do not consider this "magic" and would be offended by such a description. They guard their science and technology fiercely.

Habitat

Delvers carve out huge citadels in and on the mountains. These massive cities are self-sustaining closed societies where delvers live and practice their craft.

Diet

Delvers cultivate farms of large mushrooms, thick lichen, and tough tubers. Delvers prefer tough, raw foods like dried meat, hard bread and thick beer, often mixed together into Bakko, a thick stew which they drink out of huge mugs.

Demeanor

Delvers are friendly, stubborn, and stoic. Delvers are very logical and careful planners, sometimes spending years planning a new endeavor. Delvers carefully consider all options before deciding on an action, and once they decide it is almost impossible to convince them otherwise.

Delvers are also very serious folk. Their stoic life does not cultivate frivolousness behavior. That is not to say they are entirely without humor, but their humor is very dry.

The Delvers of Asmythe have no strong hatred of goblins but treat them as any other outsiders.

Appearance

Delvers have brown or brownish-grey skin with thick black or reddish-brown hair and dark brown or black eyes. Delvers are known for their huge beards and hairy limbs. Delvers wear sturdy clothes with large patches of bright color and often intricately carved ornaments.

Fighting Style

The confined spaces underground make ranged fighting extremely difficult, so delvers have adapted to using picks and hammers combined with pugilism and wrestling to engage opponents.

Homeland Government

Each delver clan has a matriarch who who settles disputes and makes decisions for the entire clan. Usually this is the eldest mother in the clan who is still of sound mind. A delver city will contain many clans with the clan-mothers of each forming a governing congress.

Names

Delver names begin with the clan name, then the given name, and then any honorifics. Delver names are similar to Slavic (Geman, Russian) and Scandinavian names.

Example: Ironhelm Grum, son of Ironhelm Khan, slayer of Trogs.