Difference between revisions of "Genesys House Rules"
(Created page with "Genesys is a framework system from [[https://www.fantasyflightgames.com/en/news/2017/6/27/genesys/][Fantasy Flight Games]]. It is ideal for a lore heavy, narrative friendly wo...") |
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Genesys is a framework system from | Genesys is a framework system from [https://www.fantasyflightgames.com/en/products/genesys/ Fantasy Flight Games]. It is ideal for a lore heavy, narrative friendly world like Asmythe. | ||
This setting book is organized in the same order as the core Genesys rule book. | This setting book is organized in the same order as the core Genesys rule book. | ||
Line 6: | Line 6: | ||
Core rules are unchanged expect as described below. | Core rules are unchanged expect as described below. | ||
=== Experience and Development === | === Experience and Development === | ||
Experience allocation is reduced to better fit a campaign style game. | |||
A typical experience award is 5-10 XP per session. | A typical experience award is 5-10 XP per session. | ||
Skill and Talent cost is unchanged, 5x new-level to improve. | |||
Talent cost is unchanged, 5x level | |||
== Characters == | == Characters == | ||
=== Character Creation | === Character Creation === | ||
#. Determine | Character creation has been simplified. Archetypes are gone, in favor of a system that allows much greater definition and flexibility. | ||
First describe your character: | |||
# Decide Concept | |||
# Decide Race | |||
# Decide Family Background | |||
# Decide motivations and personality | |||
Then determine starting attributes, skills, and talents. | |||
Determine Attributes: | |||
Design Note: Character creation was the only time in the game that experience points could be used to increase attributes, which felt weird. This is functionally the same as allocating 100XP to attributes, but far simpler. | |||
* All attributes start at 2 | |||
* Attributes can't be increased above 4. | |||
* Allocate 3 points to attributes. (3,3,3,2,2,2 or 4,3,2,2,2,2) | |||
* Attributes can be decreased to 1 to gain another increase point. | |||
* An attribute point can be converted to 20 experience points. | |||
Determine Skills and Talents: | |||
* Allocate 50XP to skills and talents | |||
* No skill or talent may be higher than 2, or tier 2. | |||
== Skills == | == Skills == | ||
=== General Skills === | |||
=== Fighting Skills === | |||
=== Professional and Knowledge Skills === | |||
== Talents == | == Talents == | ||
== Equipment == | == Equipment == |
Latest revision as of 15:04, 12 February 2019
Genesys is a framework system from Fantasy Flight Games. It is ideal for a lore heavy, narrative friendly world like Asmythe.
This setting book is organized in the same order as the core Genesys rule book.
Core Rules
Core rules are unchanged expect as described below.
Experience and Development
Experience allocation is reduced to better fit a campaign style game. A typical experience award is 5-10 XP per session. Skill and Talent cost is unchanged, 5x new-level to improve.
Characters
Character Creation
Character creation has been simplified. Archetypes are gone, in favor of a system that allows much greater definition and flexibility.
First describe your character:
- Decide Concept
- Decide Race
- Decide Family Background
- Decide motivations and personality
Then determine starting attributes, skills, and talents.
Determine Attributes: Design Note: Character creation was the only time in the game that experience points could be used to increase attributes, which felt weird. This is functionally the same as allocating 100XP to attributes, but far simpler.
- All attributes start at 2
- Attributes can't be increased above 4.
- Allocate 3 points to attributes. (3,3,3,2,2,2 or 4,3,2,2,2,2)
- Attributes can be decreased to 1 to gain another increase point.
- An attribute point can be converted to 20 experience points.
Determine Skills and Talents:
- Allocate 50XP to skills and talents
- No skill or talent may be higher than 2, or tier 2.