Difference between revisions of "Delvers"

From Asmythe
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==Description==
==Description==
Dwarves are short with broad shoulders and thick, muscular arms and legs. They are well built for carrying massive loads and working long, hard hours carving out stone tunnels deep within the mountains. The mountain rock is thick and food is scarce underground. Dwarven life is harsh, not only because food is hard to grow but because they have to share the depths with the other inhabitants of the "underworld."
Dwarves are short with broad shoulders and thick, muscular arms and legs. They are well built for carrying massive loads and working long, hard hours carving out stone tunnels deep within the mountains. The mountain rock is thick and provides ample protection from the monsters of the outside world. Dwarves use this advantage and build huge self-sustaining castle-like cities.


Dwarves value honor and loyalty above all else and have a love for crafting and invention. The dwarven sense of humor, if it can be called such, involves telling stories about how such-and-such a creature came to a nasty end at the hands of a dwarven warrior. Dwarves have a great fondness for ale, beer, and other stronger drinks; the ingredients of which are very rare and precious underground. Dwarves are not fond of elves, even though they have been trading together for many centuries; they consider the elves to be weak and unreliable.
Dwarves value honor and loyalty above all else and have a love for crafting and invention. The dwarven sense of humor, if it can be called such, involves telling stories about how such-and-such a creature came to a nasty end at the hands of a dwarven warrior. Dwarves have a great fondness for ale, beer, and other stronger drinks. Dwarves are not fond of elves, even though they have been trading together for many centuries; they consider the elves to be erratic and unreliable.


Dwarves have adapted their innate magic to building machines, Dwarven technology is on-par with "Steam Punk". Dwarves do not consider this "magic" and would be offended by such a description. They guard their science and technology fiercely. Anything a dwarf creates belongs to dwarven kind.
Dwarves have adapted their arcane magic ability to building devices, Dwarven technology is on-par with "Steam Punk". Dwarves do not consider this "magic" and would be offended by such a description. They guard their science and technology fiercely.


==Habitat==
==Habitat==
Dwarves prefer the underground tunnels and caverns of mountains and other terrain dense and rich in resources. They carve out huge citadels and networks of amazing craftsmanship.  
Dwarves carve out huge citadels in and on the mountains. These massive cities are self-sustaining closed societies where dwarves live and practice their craft.


==Diet==
==Diet==
Wheat and barely do not grow underground; so the dwarves have adapted to eating what is available. In the homeland dwarves cultivate large mushrooms and thick lichen near underground waterways. Dwarves like to eat their food raw, dried, or as Bakko, a thick stew which they drink out of huge mugs. Outside the homeland dwarves prefer tough, chewy foods like dried meat, stale bread and thick beer, often mixed together.
Dwarves cultivate farms of large mushrooms, thick lichen, and tough tubers. Dwarves prefer tough, raw foods like dried meat, stale bread and thick beer, often mixed together into Bakko, a thick stew which they drink out of huge mugs.


==Demeanor==
==Demeanor==
To most outsiders dwarves seem humorless and slow-witted; but they are fiercely loyal and hard-working. Perhaps it is their famous stubbornness that makes them seem slow-witted to some other races but dwarves are actually very logical and careful planners. Dwarves carefully consider all options before deciding on an action, and once they decide it is almost impossible to convince them otherwise.  
Dwarves are friendly, stubborn, and stoic. Dwarves are very logical and careful planners, sometimes spending years planning a new endeavor. Dwarves carefully consider all options before deciding on an action, and once they decide it is almost impossible to convince them otherwise.  


Dwarves are also very serious folk. Their harsh life underground does not cultivate frivolousness behavior. That is not to say they are entirely without humor, but their humor is very dry.
Dwarves are also very serious folk. Their stoic life does not cultivate frivolousness behavior. That is not to say they are entirely without humor, but their humor is very dry.


The dwarves of Asmythe have no strong hatred of goblins and orcs but the ancient war between the drawves and elves is still remembered in lore and history and taints relations between the two races. Dwarves blame the elves for letting the goblins dominate the world in the third age.
The dwarves of Asmythe have no strong hatred of goblins and orcs but treat them as any other outside race.


==Appearance==
==Appearance==


Dwarves have brown or brownish-grey skin with thick black or reddish-brown hair and dark brown or black eyes. Dwarves are best known for their huge beards. Dwarves wear sturdy grey clothes with little regard for flash or fashion.
Dwarves have brown or brownish-grey skin with thick black or reddish-brown hair and dark brown or black eyes. Dwarves are best known for their huge beards. Dwarves wear sturdy clothes with large patches of bright color and often intricately carved ornaments.


==Fighting Style==
==Fighting Style==

Revision as of 12:29, 5 November 2021

Description

Dwarves are short with broad shoulders and thick, muscular arms and legs. They are well built for carrying massive loads and working long, hard hours carving out stone tunnels deep within the mountains. The mountain rock is thick and provides ample protection from the monsters of the outside world. Dwarves use this advantage and build huge self-sustaining castle-like cities.

Dwarves value honor and loyalty above all else and have a love for crafting and invention. The dwarven sense of humor, if it can be called such, involves telling stories about how such-and-such a creature came to a nasty end at the hands of a dwarven warrior. Dwarves have a great fondness for ale, beer, and other stronger drinks. Dwarves are not fond of elves, even though they have been trading together for many centuries; they consider the elves to be erratic and unreliable.

Dwarves have adapted their arcane magic ability to building devices, Dwarven technology is on-par with "Steam Punk". Dwarves do not consider this "magic" and would be offended by such a description. They guard their science and technology fiercely.

Habitat

Dwarves carve out huge citadels in and on the mountains. These massive cities are self-sustaining closed societies where dwarves live and practice their craft.

Diet

Dwarves cultivate farms of large mushrooms, thick lichen, and tough tubers. Dwarves prefer tough, raw foods like dried meat, stale bread and thick beer, often mixed together into Bakko, a thick stew which they drink out of huge mugs.

Demeanor

Dwarves are friendly, stubborn, and stoic. Dwarves are very logical and careful planners, sometimes spending years planning a new endeavor. Dwarves carefully consider all options before deciding on an action, and once they decide it is almost impossible to convince them otherwise.

Dwarves are also very serious folk. Their stoic life does not cultivate frivolousness behavior. That is not to say they are entirely without humor, but their humor is very dry.

The dwarves of Asmythe have no strong hatred of goblins and orcs but treat them as any other outside race.

Appearance

Dwarves have brown or brownish-grey skin with thick black or reddish-brown hair and dark brown or black eyes. Dwarves are best known for their huge beards. Dwarves wear sturdy clothes with large patches of bright color and often intricately carved ornaments.

Fighting Style

The confined spaces underground make ranged fighting extremely difficult, so dwarves have adapted to using picks and hammers combined with pugilism and wrestling to engage opponents.

Homeland Government

Each dwarven clan has a matriarch who who settles disputes and makes decisions for the entire clan. Usually this is the eldest mother in the clan who is still of sound mind. But other than this exalted role, the clan-mother is indistinguishable from other clan members. Her position does not confer any special treatment.

Names

Dwarf names begin with the clan name, then the given name, and then any honorifics. Dwarven names are similar to Slavic (Geman, Russian) and Scandinavian names.

Example: Ironhelm Grum, son of Ironhelm Khan, slayer of Trogs.