Savage Asmythe
From Asmythe
Savage Worlds is a framework system from Pinnacle Entertainment. It is ideal for a lore heavy, narrative friendly world like Asmythe.
This setting book is organized in the same order as the core Savage Worlds Adventure Edition rule book.
Characters
Races
Humans
Elves
Dwarves
Other
Professions
Traits
Attributes
- Agility
- Smarts
- Spirit
- Strength
- Vigor
Skills
Bold skills each have a base value of d4.
Social Skills
- Charm (spirit) - Persuasion, Diplomacy, Negotiation
- Taunt (smarts) - Intimidation, Coercion
- Deception (spirit) - Performance, Disguise
- Concentration* (spirit) - Patience, Mental discipline
Knowledge Skills
- Academics (smarts) - Reading, writing, arithmetic
- Tactics (smarts) - Ambush, battle planning, siege warfare
- Local Knowledge (smarts) - Common Knowledge, Local History, Local Geography, etc.
- Healing (smarts) - Identify ailments, craft and apply healing ointments, splints, etc.
- Survival (smarts) - Navigation, Hunting and trapping, build camps and shelters
- Deduction (smarts) - Investigation
Combat Skills
- Melee (agility) - Hand-to-hand weapons
- Pugilism (agility) - Unarmed or improvised weapons
- Archery (agility) - Ranged weapons
Physical Skills
- Athletics (strength) - Gross motor skills: Climb, Swim, Run, Jump
- Stealth (agility) - Move silently, Hide,
- Coordination (agility) - Fine motor skills: Acrobatics, legerdemain, pickpocketing, lockpicking
Common Skills
- Perception (smarts) - Notice
- Profession (smarts) - Select a professional skill, such as cooking, sailing, driving, mercantile, blacksmithing, coopering, cobbling, etc.
Magic Skills
- Arcane Magic (smarts) - Arcane Magic
- Dream Magic (spirit) - Dream Magic
- Nature Magic (spirit) - Elven dream magic
- Artifact Magic (smarts) - Dwarven arcane magic
Hindrances
Edges
Equipment
Use equipment lists from Ars Magica