Difference between revisions of "Far Verge"
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[[File:FarVergeMap.jpg]] | [[File:FarVergeMap.jpg]] | ||
==Description== | |||
In the modern era the Far Verge is home to dozens of scattered nations. The | In the modern era the Far Verge is home to dozens of scattered nations. The wars have settled down and many nations have treaties with at least some of their neighbors. The wars and conflicts that remain reflect the disagreements and enmities of the gods themselves. | ||
Generally, each race rules and occupies it's own nations. Trade and migration are common but so is racism and stereotyping. The most that can be said is that nothing is universal, each nation has it's own laws and each person has their own views and motives. | Generally, each race rules and occupies it's own nations. Trade and migration are common but so is racism and stereotyping. The most that can be said is that nothing is universal, each nation has it's own laws and each person has their own views and motives. | ||
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Adventurers are usually trained in private or state-run guilds or occasionally as apprentices; self-taught adventurers are rare in most nations. | Adventurers are usually trained in private or state-run guilds or occasionally as apprentices; self-taught adventurers are rare in most nations. | ||
==Climate== | |||
During the summer months, warm winds blow up through the Elba Sea, bringing lots of rain and plenty of storms as the wet air pushes against the cold mountain ranges that ring the Verge. In the winter the Southern winds die down, replaced with cold fronts emanating from the North. Winters tend to be cold and comparatively dry. | |||
==Nations of the Verge== | ==Nations of the Verge== | ||
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!Nation!![[Religions#Cosmos|Aligned Cosmos]] | !Nation!![[Religions#Cosmos|Aligned Cosmos]] | ||
|- | |- | ||
|[[ | | [[Aurvushan]]||Fanatic | ||
|- | |||
| [[Dominion of Lamn]]||Pain | |||
|- | |||
| [[Dominion of Slew]]||Pain | |||
|- | |- | ||
| [[ | | [[Dynasty of Hoy]]||Fate | ||
|- | |- | ||
| [[ | |[[Federation of Amren]]||Selfless | ||
|- | |- | ||
| [[ | | [[Ferholt]]||Health | ||
|- | |- | ||
| [[ | | [[Holds of Thwat]]||Health | ||
|- | |- | ||
| [[ | | [[Kingdom of Rupon]]||Selfish | ||
|- | |- | ||
| [[ | | [[Kingdom of Tanpras]]||Fanatic | ||
|- | |- | ||
| [[ | | [[Nation of Rao]]||Selfish | ||
|- | |- | ||
| [[ | | [[Realm of Beh]]||Fanatic | ||
|- | |- | ||
| [[ | | [[Republic of Ya]]||Selfless | ||
|- | |- | ||
| [[ | | [[State of Soto]]||Fate | ||
|- | |- | ||
| [[ | | [[Tribes of Capiri]]||Fate | ||
|- | |- | ||
|} | |} | ||
In addition to the twelve major nations there are many smaller kingdoms and municipalities which may or may not be aligned with the same cosmos as their neighbors. | |||
==Geography of the Verge== | ==Geography of the Verge== | ||
* [[ | * [[Capiri Grasslands]] | ||
* [[ | * [[Cortical Lake]] | ||
* [[ | * [[Dira Dunes]] | ||
* [[ | * [[Edge Mountains]] | ||
* [[ | * [[Flashing Hills]] | ||
* [[ | * [[Iceflow Islands]] | ||
* [[ | * [[Jade Hills]] | ||
* [[ | * [[Leum Forest]] | ||
* [[ | * [[Lucca Plateau]] | ||
* [[ | * [[Mulhat Mountains]] | ||
* [[ | * [[The Nobs]] | ||
* [[ | * [[Isles of Rao]] | ||
* [[ | * [[Ringing Hills]] | ||
* [[ | * [[Sabina Jungle]] | ||
* [[ | * [[The Scarlands]] | ||
* [[ | * [[Slab Mountains]] | ||
* [[ | * [[Spire Peaks]] | ||
* [[ | * [[Torus Plains]] | ||
* [[Weur Woods]] | |||
* [[ | * [[Plains of Ya]] | ||
* [[ | |||
* [[ | * [[Elba Sea]] | ||
* [[ | * [[Iceflow Sea]] |
Latest revision as of 20:42, 20 February 2012
Description
In the modern era the Far Verge is home to dozens of scattered nations. The wars have settled down and many nations have treaties with at least some of their neighbors. The wars and conflicts that remain reflect the disagreements and enmities of the gods themselves.
Generally, each race rules and occupies it's own nations. Trade and migration are common but so is racism and stereotyping. The most that can be said is that nothing is universal, each nation has it's own laws and each person has their own views and motives.
Adventuring is common among all the nations although each has it's own way of organizing and employing them, or not. Among most of the nations adventurers are commonly employed as private mercenaries, spies, shock troops, and any other task that requires talented but expendable people.
Adventurers are usually trained in private or state-run guilds or occasionally as apprentices; self-taught adventurers are rare in most nations.
Climate
During the summer months, warm winds blow up through the Elba Sea, bringing lots of rain and plenty of storms as the wet air pushes against the cold mountain ranges that ring the Verge. In the winter the Southern winds die down, replaced with cold fronts emanating from the North. Winters tend to be cold and comparatively dry.
Nations of the Verge
Nation | Aligned Cosmos |
---|---|
Aurvushan | Fanatic |
Dominion of Lamn | Pain |
Dominion of Slew | Pain |
Dynasty of Hoy | Fate |
Federation of Amren | Selfless |
Ferholt | Health |
Holds of Thwat | Health |
Kingdom of Rupon | Selfish |
Kingdom of Tanpras | Fanatic |
Nation of Rao | Selfish |
Realm of Beh | Fanatic |
Republic of Ya | Selfless |
State of Soto | Fate |
Tribes of Capiri | Fate |
In addition to the twelve major nations there are many smaller kingdoms and municipalities which may or may not be aligned with the same cosmos as their neighbors.